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using System; | |
using UnityEngine; | |
using UnityEngine.Events; | |
using UnityEngine.EventSystems; | |
public class SecretClickHandler : MonoBehaviour, IPointerClickHandler | |
{ | |
[SerializeField] | |
private ClickEvent clickHandler; | |
[SerializeField] |
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using System; | |
using UnityEngine; | |
using UnityEngine.Events; | |
using UnityEngine.EventSystems; | |
public class CounterClickHandler : MonoBehaviour, IPointerClickHandler | |
{ | |
[SerializeField] | |
private ClickEvent clickHandler; | |
[SerializeField] |
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#include <stdio.h> | |
#define LOG2 0.693147180559945309417 //log(2) | |
#define chk_nan(x) x!=x | |
double log_fast(double x) | |
{ | |
static double table[17]={ | |
.0 , // log( 16 /16) | |
.0606246218164348425806 , // log( 17 /16) | |
.1177830356563834545387 , // log( 18 /16) |
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using System.Text.RegularExpressions; | |
using UnityEditor; | |
using UnityEngine; | |
public class ToNumbering : EditorWindow | |
{ | |
private string baseName = ""; | |
// Add menu item named "My Window" to the Window menu |
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[SerializeField] | |
private float speed = 10f; | |
void Update () { | |
transform.Translate (speed * Time.deltaTime, 0, 0); | |
} |
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use std::io; | |
fn main() { | |
println!("Please Input Count > "); | |
let mut count = String::new(); | |
io::stdin().read_line(&mut count).expect("Failed to read line");; | |
let count: u64 = count.trim().parse().expect("Need u64"); | |
println!("PI = {}",wallis_fomula(count)); |
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var controller = GetComponent<SteamVRInputRx>(); | |
controller.ControllerState | |
.Where(s => s == SteamVRControllerState.TriggerPressDown) | |
.Subscribe(_ => | |
{ | |
// Triggerが引かれたら何かをする | |
}); |
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using UnityEngine; | |
/// <summary> | |
/// Box–Muller's method | |
/// </summary> | |
public class RandomBoxMuller | |
{ | |
public static float Range(float min, float max) | |
{ | |
while (true) |
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VRTK_ControllerEvents controllerEvents = GetComponent<VRTK_ControllerEvents>(); | |
controllerEvents.TriggerPressedAsObservable() | |
.Subscribe(_ => | |
{ | |
Debug.Log("Trigger Pressed!"); | |
}); | |
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using RxVRTK; | |
using UniRx; | |
using UnityEngine; | |
public class SomeObject : RxVRTK_InteractableObject | |
{ | |
protected void Start() | |
{ | |
this.StartUsingAsObservable() | |
.Subscribe(user => |