I hereby claim:
- I am 0x0ade on github.
- I am 0x0ade (https://keybase.io/0x0ade) on keybase.
- I have a public key ASA4Um_a3qXLTgxxLnb7RasnXoMY7KNKfhD7ka0nye-ZHAo
To claim this, I am signing this object:
#pragma warning disable CS0626 // Method, operator, or accessor is marked external and has no attributes on it | |
using UnityEngine; | |
using MonoMod; | |
using System; | |
using UnityEngine.SceneManagement; | |
using UnityEngine.UI; | |
public static class Common { |
using System; | |
using System.Collections.Generic; | |
using System.Numerics; | |
using SDL2; | |
using ImGuiNET; | |
using ImGuiSDL2CS; | |
namespace YourGameNamespace { | |
public class YourGameWindow : ImGuiSDL2CSWindow { |
I hereby claim:
To claim this, I am signing this object:
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; | |
using Mono.Cecil; | |
using Mono.Cecil.Cil; | |
using MonoMod.RuntimeDetour.HookGen; | |
using System; | |
using System.IO; | |
using System.Reflection; | |
using Terraria; | |
using Terraria.ModLoader; |
The following IDs were copied from the Celeste FMOD Studio project.
They can be found in event:/char/madeline/footstep - thanks to Kevin Regamey from PowerUp Audio!
Entries marked as (unused) don't have any sound associated to them.
ID 20 doesn't have a sound associated to it in the public Celeste FMOD Studio project.
IDs 38 - 44 aren't listed in the FMOD Studio project comment. The names for those IDs were chosen by the community and match the sound file names and in-game usage.
The surface index parameter goes up to 50, but IDs 45 - 50 aren't used.