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July 18, 2011 08:38
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Ruby Koans 2
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# Greed is a dice game where you roll up to five dice to accumulate | |
# points. The following "score" function will be used to calculate the | |
# score of a single roll of the dice. | |
# | |
# A greed roll is scored as follows: | |
# | |
# * A set of three ones is 1000 points | |
# | |
# * A set of three numbers (other than ones) is worth 100 times the | |
# number. (e.g. three fives is 500 points). | |
# | |
# * A one (that is not part of a set of three) is worth 100 points. | |
# | |
# * A five (that is not part of a set of three) is worth 50 points. | |
# | |
# * Everything else is worth 0 points. | |
# | |
# | |
# Examples: | |
# | |
# score([1,1,1,5,1]) => 1150 points | |
# score([2,3,4,6,2]) => 0 points | |
# score([3,4,5,3,3]) => 350 points | |
# score([1,5,1,2,4]) => 250 points | |
# | |
# More scoring examples are given in the tests below: | |
# | |
# Your goal is to write the score method. | |
def score(dice) | |
# Hash holds values seen in the roll and the number of duplicates for each | |
h = Hash.new(0) | |
dice.each { | d | h.store(d, h[d]+1) } | |
score = 0 | |
score += h[1] * 100 | |
score += 700 if h[1] >= 3 # 1000 bonus points, minus the 3 * 100 points for the 1's in the set | |
score += 200 if h[2] >= 3 | |
score += 300 if h[3] >= 3 | |
score += 400 if h[4] >= 3 | |
score += h[5] * 50 | |
score += 350 if h[5] >= 3 # 500 bonus points, minus the 3 * 50 points for the 5's in the set | |
score += 600 if h[6] >= 3 | |
score | |
end |
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