Created
June 16, 2012 19:16
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EnergyBalls – animated "energy balls" floating in "space"
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/* | |
Author: Stephen Bussard | |
Twitter: @sbussard | |
*/ | |
var sin = Math.sin, | |
cos = Math.cos, | |
tan = Math.tan, | |
ln = Math.log, | |
log = Math.LOG10E, | |
pi = Math.PI, | |
sqrt = Math.sqrt, | |
rdm = Math.random, | |
rnd = Math.round, | |
abs = Math.abs, | |
canvas, // html canvas element | |
ctx, // canvas context | |
t, // animation parameter | |
X, // a parameter roughly corresponding to path width | |
Y, // a parameter roughly corresponding to path height | |
W, // document width | |
H, // document height | |
phases, // phases that are used (to avoid placing two items in the same place) | |
EnergyBalls, // a list of EnergyBall objects | |
Stars, // a list of Star objects | |
i; // dummy variable used for looping | |
canvas = document.createElement('canvas'); | |
canvas.width = W = window.innerWidth; | |
canvas.height = H = window.innerHeight; | |
canvas.style.position = "absolute"; | |
canvas.style.zIndex = -2; | |
document.body.appendChild(canvas); | |
ctx = canvas.getContext("2d"); | |
t = 0; | |
X = -121; | |
Y = 336; | |
phases = []; | |
function f(b) { | |
var u = t / 2000 + b.phase; | |
return ((W - X) / 2) * (cos(u) * 0.2 + sin(u * 10) * 0.6 + sin(u * 100 / 2) * 0.3) + W / 2; | |
} | |
function g(b) { | |
var u = t / 2000 + b.phase; | |
return ((H - Y) / 2) * (sin(u) * 0.2 + cos(u * 10) * 0.6 + cos(u * 100 / 2) * 0.3) + H / 2; | |
} | |
function Star() { | |
this.x = rdm() * W; | |
this.y = rdm() * H; | |
var h = 0, | |
s = 0, | |
l = 100, | |
a = Math.random() * 0.2; | |
this.color = "hsla(" + h + "," + s + "%," + l + "%," + a + ")"; | |
} | |
Star.prototype.draw = function () { | |
ctx.beginPath(); | |
ctx.fillStyle = this.color; | |
ctx.arc(this.x, this.y, 1, Math.PI * 2, false); | |
ctx.fill(); | |
}; | |
function EnergyBall() { | |
var i, | |
h = rnd(Math.random() * 30) + 190, | |
s, | |
l, | |
a, | |
phs; | |
this.radius = rnd(rdm() * 450) / 10 + 50; | |
this.energyLevel = rnd(rdm() * 18) + 18; | |
//phase offset | |
phs = rnd(rdm() * pi * 100); | |
while (phases.indexOf(phs) !== -1 && phases.length > 0) { | |
phs = rnd(rdm() * 75); | |
} | |
this.phase = phs; | |
phases.push(phs); | |
this.enCol = []; | |
for (i = 0; i < this.energyLevel; i += 1) { | |
s = rnd(Math.random() * 20) + 80; | |
l = 20; | |
a = rnd(rdm() * 3) / 10 + 0.1; | |
this.enCol.push("hsla(" + h + "," + s + "%," + l + "%," + a + ")"); | |
} | |
} | |
EnergyBall.prototype.draw = function () { | |
var x = f(this), | |
y = g(this), | |
x1, | |
y1, | |
i; | |
for (i = 1; i < this.energyLevel; i += 1) { | |
x1 = x + this.radius * sin(t / 25 + this.phase + i + sin(t / 100 + this.phase + i)) * i / 36; | |
y1 = y + this.radius * cos(t / 25 + this.phase + i + cos(t / 100 + this.phase + i)) * i / 36; | |
ctx.beginPath(); | |
ctx.fillStyle = this.enCol[i]; | |
ctx.arc(x1, y1, this.radius * (i / 12), Math.PI * 2, false); | |
ctx.fill(); | |
} | |
}; | |
function draw() { | |
var i, | |
b; | |
ctx.globalCompositeOperation = "source-over"; | |
ctx.fillStyle = "rgba(0, 0, 0, .5)"; | |
ctx.fillRect(0, 0, W, H); | |
ctx.globalCompositeOperation = "lighter"; | |
t += 1; | |
for (i = 0; i < Stars.length; i += 1) { | |
Stars[i].draw(); | |
} | |
for (i = 0; i < EnergyBalls.length; i += 1) { | |
b = EnergyBalls[i]; | |
b.draw(); | |
} | |
setTimeout(draw, 33); | |
} | |
//var p = new EnergyBall(); | |
EnergyBalls = []; | |
for (i = 0; i < 3; i += 1) { | |
EnergyBalls.push(new EnergyBall()); | |
} | |
Stars = []; | |
for (i = 0; i < 1000; i += 1) { | |
Stars.push(new Star()); | |
} | |
draw(); |
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