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- ShadowProjectionPixelShader.usf/Main (画阴影到 Common.ush/LightAttenuationTexture 中) | |
- SSSTransmission = ManualPCF(ShadowPosition.xy, Settings); (输出到 FadedSSSShadow) | |
- OutColor = EncodeLightAttenuation(half4(FadedShadow, FadedSSSShadow, FadedShadow, FadedSSSShadow)) (最终输出) | |
- BasePassPixelShader.usf/FPixelShaderInOut_MainPS (画基本物体的 pass) | |
- 调用 MaterialTemplate.ush 提供的方法(材质蓝图会根据 MaterialTemplate.ush 填充对应的方法) | |
GetMaterialBaseColor | |
GetMaterialMetallic | |
GetMaterialSpecular |
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## USD 格式 特色 |