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@dscape
dscape / The-Innovators-Dilemma-Summary.md
Created February 22, 2011 21:02
Notes on The Innovator’s Dilemma: When New Technologies Cause Great Firms to Fail

Notes on The Innovator’s Dilemma: When New Technologies Cause Great Firms to Fail

  • Book by: Clayton M. Christensen, Cambridge, Massachusetts: Harvard Business School Press, 1997
  • Prepared by: B.B. McBreen. See [PDF][1] (more readable but it's not plain text)

Summary

  1. Market progress is separate from technology progress. Customers do not always know what they need.
  2. Innovation requires resource allocation which is extraordinarily difficult for disruptive technologies.
  3. Disruptive technology needs a new market. Old customers are less relevant. Disruptive technology is a marketing problem, not a technological one.
@zetachang
zetachang / gist:4111314
Created November 19, 2012 15:37
Instruction on adding a Acknowledgements Settings.bundle
  • To add Settings.bundle in Xcode. Command N and in Resource, choose Settings Bundle .
  • Open Root.plist in source code, paste the code below to replace it,
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>PreferenceSpecifiers</key>
	
@rxaviers
rxaviers / gist:7360908
Last active March 3, 2025 15:54
Complete list of github markdown emoji markup

People

:bowtie: :bowtie: 😄 :smile: 😆 :laughing:
😊 :blush: 😃 :smiley: ☺️ :relaxed:
😏 :smirk: 😍 :heart_eyes: 😘 :kissing_heart:
😚 :kissing_closed_eyes: 😳 :flushed: 😌 :relieved:
😆 :satisfied: 😁 :grin: 😉 :wink:
😜 :stuck_out_tongue_winking_eye: 😝 :stuck_out_tongue_closed_eyes: 😀 :grinning:
😗 :kissing: 😙 :kissing_smiling_eyes: 😛 :stuck_out_tongue:
@bzerangue
bzerangue / _verify-repair-permissions-disk.md
Last active February 13, 2025 21:14
Mac OS X Utilities via Terminal: (Verify and Repair: Disk Permissions AND Disk / Software Update / TimeMachine)

Verify and Repair Disk Permissions via Terminal (Mac OS X)

Verify Permissions

diskutil verifyPermissions /

Repair Permissions

diskutil repairPermissions /

@fadookie
fadookie / CameraAnchor.cs
Last active February 13, 2025 09:20
Screen-relative anchoring component for Unity3D. Find more Unity code at http://www.eliotlash.com/2015/01/unity3d-components-and-code-snippets/
/***
* This script will anchor a GameObject to a relative screen position.
* This script is intended to be used with ViewportHandler.cs by Marcel Căşvan, available here: http://gamedev.stackexchange.com/a/89973/50623
* It is also copied in this gist below.
*
* Note: For performance reasons it's currently assumed that the game resolution will not change after the game starts.
* You could not make this assumption by periodically calling UpdateAnchor() in the Update() function or a coroutine, but is left as an exercise to the reader.
*/
/* The MIT License (MIT)
@rutcreate
rutcreate / MyButton.cs
Last active March 11, 2024 00:02
Unity3D: Best way to add listener programmatically for Button onClick
using UnityEngine;
public class MyButton {
public Button[] buttons;
private void Start() {
for (int i = 0; i < buttons.Length; i++) {
Button button = buttons[i];
var index = i;
@geuis
geuis / gist:8b1b2ea57d7f9a9ae22f80d4fbf5b97f
Last active January 10, 2024 16:43
Get Youtube video urls
// Run from the dev tools console of any Youtube video
// Accurate as of July 2, 2020.
//
// Copy and paste this into the dev console in a browser with the desired video loaded.
//
// NOTE: Some Youtube videos do not directly expose the video url in the response.
// This script doesn't currently attempt to handle those. It will work for most other general video types though.
(async () => {
const html = await fetch(window.location.href).then((resp) => resp.text()).then((text) => text);
@keiranlovett
keiranlovett / WaveSpawner.cs
Created April 7, 2017 02:01
Simple spawning script with waves / timers
using UnityEngine;
using UnityEngine.Events;
using System.Collections;
public class WaveSpawner : MonoBehaviour {
public enum SpawnState { SPAWNING, WAITING, COUNTING };
[System.Serializable]
public class Wave
@codediodeio
codediodeio / database.rules.json
Last active January 10, 2025 22:28
Common Database Rules for Firebase
// No Security
{
"rules": {
".read": true,
".write": true
}
}
@jaoye
jaoye / AppStore_API.md
Last active February 5, 2025 21:54
[AppStore API] AppStore API #AppStore