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@demonixis
demonixis / XRSubSystemTest.cs
Created January 13, 2020 13:28
A demonstration of how to use the all new XRSubsystem with Unity 2019.3+
using UnityEngine;
using UnityEngine.XR;
using UnityEngine.XR.Management;
public class XRSubSystemTest : MonoBehaviour
{
public void Start()
{
var xrSettings = XRGeneralSettings.Instance;
if (xrSettings == null)
@jaoye
jaoye / AppStore_API.md
Last active January 15, 2026 21:17
[AppStore API] AppStore API #AppStore
@codediodeio
codediodeio / database.rules.json
Last active March 24, 2026 17:32
Common Database Rules for Firebase
// No Security
{
"rules": {
".read": true,
".write": true
}
}
@keith
keith / testflight.sh
Last active October 15, 2025 06:22
Upload an ipa to testflight using altool
#!/bin/bash
set -euo pipefail
xcrun altool --upload-app --type ios --file "path/to/foo.ipa" --username "$ITC_USER" --password "$ITC_PASSWORD"
@keiranlovett
keiranlovett / WaveSpawner.cs
Created April 7, 2017 02:01
Simple spawning script with waves / timers
using UnityEngine;
using UnityEngine.Events;
using System.Collections;
public class WaveSpawner : MonoBehaviour {
public enum SpawnState { SPAWNING, WAITING, COUNTING };
[System.Serializable]
public class Wave
@geuis
geuis / gist:8b1b2ea57d7f9a9ae22f80d4fbf5b97f
Last active January 10, 2024 16:43
Get Youtube video urls
// Run from the dev tools console of any Youtube video
// Accurate as of July 2, 2020.
//
// Copy and paste this into the dev console in a browser with the desired video loaded.
//
// NOTE: Some Youtube videos do not directly expose the video url in the response.
// This script doesn't currently attempt to handle those. It will work for most other general video types though.
(async () => {
const html = await fetch(window.location.href).then((resp) => resp.text()).then((text) => text);
@rutcreate
rutcreate / MyButton.cs
Last active March 11, 2024 00:02
Unity3D: Best way to add listener programmatically for Button onClick
using UnityEngine;
public class MyButton {
public Button[] buttons;
private void Start() {
for (int i = 0; i < buttons.Length; i++) {
Button button = buttons[i];
var index = i;
@fadookie
fadookie / CameraAnchor.cs
Last active March 11, 2026 11:33
Screen-relative anchoring component for Unity3D. Find more Unity code at http://www.eliotlash.com/2015/01/unity3d-components-and-code-snippets/
/***
* This script will anchor a GameObject to a relative screen position.
* This script is intended to be used with ViewportHandler.cs by Marcel Căşvan, available here: http://gamedev.stackexchange.com/a/89973/50623
* It is also copied in this gist below.
*
* Note: For performance reasons it's currently assumed that the game resolution will not change after the game starts.
* You could not make this assumption by periodically calling UpdateAnchor() in the Update() function or a coroutine, but is left as an exercise to the reader.
*/
/* The MIT License (MIT)
@bzerangue
bzerangue / _verify-repair-permissions-disk.md
Last active April 23, 2026 01:20
Mac OS X Utilities via Terminal: (Verify and Repair: Disk Permissions AND Disk / Software Update / TimeMachine)

Verify and Repair Disk Permissions via Terminal (Mac OS X)

Verify Permissions

diskutil verifyPermissions /

Repair Permissions

diskutil repairPermissions /

@rxaviers
rxaviers / gist:7360908
Last active May 15, 2026 01:21
Complete list of github markdown emoji markup

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