转自: https://fann.im/blog/2018/05/15/app-store-front-code/
X-Apple-Store-Front header is needed to scrape in App Store.
// 29 or 26 or 9
CN 143465-19,29
US 143441-1,29
JP 143462-9,29
KR 143466-13,29
| using UnityEngine; | |
| using UnityEngine.XR; | |
| using UnityEngine.XR.Management; | |
| public class XRSubSystemTest : MonoBehaviour | |
| { | |
| public void Start() | |
| { | |
| var xrSettings = XRGeneralSettings.Instance; | |
| if (xrSettings == null) |
转自: https://fann.im/blog/2018/05/15/app-store-front-code/
X-Apple-Store-Front header is needed to scrape in App Store.
// 29 or 26 or 9
CN 143465-19,29
US 143441-1,29
JP 143462-9,29
KR 143466-13,29
| // No Security | |
| { | |
| "rules": { | |
| ".read": true, | |
| ".write": true | |
| } | |
| } |
| #!/bin/bash | |
| set -euo pipefail | |
| xcrun altool --upload-app --type ios --file "path/to/foo.ipa" --username "$ITC_USER" --password "$ITC_PASSWORD" |
| using UnityEngine; | |
| using UnityEngine.Events; | |
| using System.Collections; | |
| public class WaveSpawner : MonoBehaviour { | |
| public enum SpawnState { SPAWNING, WAITING, COUNTING }; | |
| [System.Serializable] | |
| public class Wave |
| // Run from the dev tools console of any Youtube video | |
| // Accurate as of July 2, 2020. | |
| // | |
| // Copy and paste this into the dev console in a browser with the desired video loaded. | |
| // | |
| // NOTE: Some Youtube videos do not directly expose the video url in the response. | |
| // This script doesn't currently attempt to handle those. It will work for most other general video types though. | |
| (async () => { | |
| const html = await fetch(window.location.href).then((resp) => resp.text()).then((text) => text); |
| /*** | |
| * This script will anchor a GameObject to a relative screen position. | |
| * This script is intended to be used with ViewportHandler.cs by Marcel Căşvan, available here: http://gamedev.stackexchange.com/a/89973/50623 | |
| * It is also copied in this gist below. | |
| * | |
| * Note: For performance reasons it's currently assumed that the game resolution will not change after the game starts. | |
| * You could not make this assumption by periodically calling UpdateAnchor() in the Update() function or a coroutine, but is left as an exercise to the reader. | |
| */ | |
| /* The MIT License (MIT) |
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