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using UnityEngine; | |
using System.Collections; | |
[RequireComponent (typeof (Animator))] | |
[RequireComponent (typeof (NavMeshAgent))] | |
[RequireComponent (typeof (CapsuleCollider))] | |
public class ZombieInstance : MonoBehaviour { | |
public float hp = 100.0f, damage = 20.25f, bodieRemovalTime = 10.0f, moveSpeed = 2.0f, fieldOfView = 45.0f, viewDistance = 5.0f, playerSearchInterval = 1.0f, minChase = 5.0f, maxChase = 10.0f, minWander = 5.0f, maxWander = 20.0f; |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
public class Achievement | |
{ | |
public int countToUnlock { get; set; } | |
public bool isUnlocked { get; set; } | |
public string Message { get; set; } |
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