This example demonstrates accelerated two-dimensional filtering enabled by d3.geom.quadtree. A quadtree recursively subdivides square cells into four equal-sized subcells. Each leaf node of the quadtree contains a single point. If a given quadtree cell does not intersect the brush extent, then none of the points contained in that subtree can be selected, and thus do not need to be scanned. Above, orange indicates points that are scanned but not selected. Without a quadtree, all points would need to be scanned!
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Init bugfix of 4343214
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<title>Quadtree</title> | |
<style> | |
.point { | |
fill: #999; | |
stroke: #fff; | |
} | |
.point.scanned { | |
fill: orange; | |
fill-opacity: 1; | |
stroke: brown; | |
} | |
.point.selected { | |
fill: red; | |
fill-opacity: 1; | |
} | |
.node { | |
fill: none; | |
stroke: #ccc; | |
shape-rendering: crispEdges; | |
} | |
.brush .extent { | |
stroke: #fff; | |
fill-opacity: .125; | |
shape-rendering: crispEdges; | |
} | |
</style> | |
<body> | |
<script src="http://d3js.org/d3.v3.min.js"></script> | |
<script> | |
var width = 960, | |
height = 500; | |
var data = d3.range(2500).map(function() { | |
return {x: Math.random() * width, y: Math.random() * height}; | |
}); | |
var quadtree = d3.geom.quadtree(data, -1, -1, width + 1, height + 1); | |
var brush = d3.svg.brush() | |
.x(d3.scale.identity().domain([0, width])) | |
.y(d3.scale.identity().domain([0, height])) | |
.on("brush", brushed) | |
.extent([[100, 100], [200, 200]]); | |
var svg = d3.select("body").append("svg") | |
.attr("width", width) | |
.attr("height", height); | |
svg.selectAll(".node") | |
.data(nodes(quadtree)) | |
.enter().append("rect") | |
.attr("class", "node") | |
.attr("x", function(d) { return d.x; }) | |
.attr("y", function(d) { return d.y; }) | |
.attr("width", function(d) { return d.width; }) | |
.attr("height", function(d) { return d.height; }); | |
var point = svg.selectAll(".point") | |
.data(data) | |
.enter().append("circle") | |
.attr("class", "point") | |
.attr("cx", function(d) { return d.x; }) | |
.attr("cy", function(d) { return d.y; }) | |
.attr("r", 4); | |
svg.append("g") | |
.attr("class", "brush") | |
.call(brush); | |
brushed(); | |
function brushed() { | |
var extent = brush.extent(); | |
point.each(function(d) { d.scanned = d.selected = false; }); | |
search(quadtree, extent[0][0], extent[0][1], extent[1][0], extent[1][1]); | |
point.classed("scanned", function(d) { return d.scanned; }); | |
point.classed("selected", function(d) { return d.selected; }); | |
} | |
// Collapse the quadtree into an array of rectangles. | |
function nodes(quadtree) { | |
var nodes = []; | |
quadtree.visit(function(node, x1, y1, x2, y2) { | |
nodes.push({x: x1, y: y1, width: x2 - x1, height: y2 - y1}); | |
}); | |
return nodes; | |
} | |
// Find the nodes within the specified rectangle. | |
function search(quadtree, x0, y0, x3, y3) { | |
quadtree.visit(function(node, x1, y1, x2, y2) { | |
var p = node.point; | |
if (p) { | |
p.scanned = true; | |
p.selected = (p.x >= x0) && (p.x < x3) && (p.y >= y0) && (p.y < y3); | |
} | |
return x1 >= x3 || y1 >= y3 || x2 < x0 || y2 < y0; | |
}); | |
} | |
</script> |
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This is a small bugfix of https://gist.github.com/4343214
(I'll delete this gist once this 'pull request' has been merged in).