private void AdjustSettingsAndGenerate(RuntimeDungeon runtimeDungeon)
{
	var dungeonFlowAsset = runtimeDungeon.Generator.DungeonFlow;
	
	// Make a copy of the existing settings
	var newDungeonFlow = Instantiate(dungeonFlowAsset);
	
	// Adjust the number of instances of the first global prop in the list
	newDungeonFlow.GlobalProps[0].Count = new IntRange(1, 3);

	// Assign our new settings to the dungeon generator
	runtimeDungeon.Generator.DungeonFlow = newDungeonFlow;

	runtimeDungeon.Generate();
}