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local API_DUMP_URL = "https://raw.githubusercontent.com/MaximumADHD/Roblox-Client-Tracker/roblox/API-Dump.txt";
local HttpService = game:GetService("HttpService");
local Reflection = {};
Reflection.__index = Reflection;
local function reflQuery(name)
return function(self, className)
local root = className;
local output = {};
--[[
This mesher only handles 16x16x16 chunks!
Uses a more optimal approach towards creating
chunks. Checks plane intersections of the chunk
for greedy meshing.
This type of plane-intersection greedy meshing is
useful for fixing certain problems w/ voxel based
greedy meshing, where transparent objects may be
see through.
@ALLAH-2
ALLAH-2 / marceloOctree.js
Last active June 18, 2023 03:03
marcelo codget octree [ the best one]
var octantVecs = [
[-1, -1, -1],
[-1, -1, 1],
[-1, 1, -1],
[-1, 1, 1],
[1, -1, -1],
[1, -1, 1],
[1, 1, -1],
[1, 1, 1]
];
@ALLAH-2
ALLAH-2 / pool.lua
Last active May 20, 2023 20:00
codget lua pool
local RunService = game:GetService("RunService");
local Effects = Instance.new("Folder");
Effects.Name = "Effects";
Effects.Parent = workspace;
--[[
this is ap ool
assumes that everything inserted
has the same lifetime
if not then ur gonna make ap riority queue LOL[tweaker shit cuh]!