Skip to content

Instantly share code, notes, and snippets.

View AShim3D's full-sized avatar

Mykhaylo Titov AShim3D

  • Red Beat
  • Kiev, Ukraine
View GitHub Profile
@prime31
prime31 / Unity Android Activity Sharing
Last active August 22, 2019 15:19
Instructions to make a plugin that needs to override the Unity Activity play nice with others.
In order to take part in the Unity Activity sharing system, there are a few steps you will need to take outlined below. First, some background. You can signify which class you would like to receive all the Activity lifecycle methods. When you implement the methods they should have the exact same signature but they should be *public static void*. That is important! They will not be called if they are not public static void. You can implement 1 or all of the methods. That is entirely up to your needs.
1. Download the Prime31UnityActivity.jar file from here: https://app.box.com/s/xw6hq1ltjaniycc14j21 You are free to distribute the file but *do not change it's name*! That would defeat the purpose of the sharing mechanism!
2. Implement any of the methods that are available in this Gist (https://gist.github.com/prime31/10747997)
3. Perform the AndroidManifest changes below
If successful, on app launch you will see a log that looks like the following:
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Globalization;
using ClipperLib;
using TriangleNet.Geometry;
using Polygon = System.Collections.Generic.List<ClipperLib.IntPoint>;
using Polygons = System.Collections.Generic.List<System.Collections.Generic.List<ClipperLib.IntPoint>>;
@frarees
frarees / MinMaxSliderAttribute.cs
Last active July 8, 2024 17:26
MinMaxSlider for Unity
// https://frarees.github.io/default-gist-license
using System;
using UnityEngine;
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public class MinMaxSliderAttribute : PropertyAttribute
{
public float Min { get; set; }
public float Max { get; set; }