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// answer to http://weibo.com/1915548291/z2UtyzuvQ | |
// see also http://www.cnblogs.com/baiyanhuang/archive/2012/11/11/2764914.html | |
#include <boost/bind.hpp> | |
#include <boost/function.hpp> | |
#include <boost/noncopyable.hpp> | |
#include <boost/ptr_container/ptr_vector.hpp> | |
#include <fstream> | |
#include <iostream> |
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#include <pthread.h> | |
#include <stdio.h> | |
#include <unistd.h> | |
#include <assert.h> | |
/* Compile like this: | |
gcc --std=c99 -lpthread cond.c -o cond |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Building a router</title> | |
<script> | |
// Put John's template engine code here... | |
(function () { | |
// A hash to store our routes: |
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// | |
// Generate benchmarks for the three queue implementations shown in | |
// Jeff Preshing's CppCon 2014 talk, "How Ubisoft Montreal Develops Games for | |
// Multicore - Before and After C++11". | |
// | |
// Slides: https://github.com/CppCon/CppCon2014/blob/master/Presentations/How%20Ubisoft%20Montreal%20Develops%20Games%20for%20Multicore/How%20Ubisoft%20Montreal%20Develops%20Games%20for%20Multicore%20-%20Before%20and%20After%20C++11%20-%20Jeff%20Preshing%20-%20CppCon%202014.pdf?raw=true | |
// | |
#include <iostream> | |
#include <atomic> |
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package main | |
// http://play.golang.org/p/jZ5pa944O1 <- will not display the colors | |
import "fmt" | |
const ( | |
InfoColor = "\033[1;34m%s\033[0m" | |
NoticeColor = "\033[1;36m%s\033[0m" | |
WarningColor = "\033[1;33m%s\033[0m" | |
ErrorColor = "\033[1;31m%s\033[0m" | |
DebugColor = "\033[0;36m%s\033[0m" |
How to have some fun using the terminal.
- Install cowsay [0] via :
sudo apt-get install cowsay
- Install fortune [1] via :
sudo apt-get install fortune
- Install figlet [3] via :
sudo apt-get install figlet
- Make sure you have Ruby installed via :
ruby -v
- Install the lolcat [2] via : gem
gem install lolcat
- (option) Add to .bash_profile and/or .bashrc
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#include <iostream> | |
#include <vector> | |
using namespace std; | |
void print(const vector<int>& vec) { | |
vector<int>::const_iterator it = vec.begin(); | |
while(it < (vec.end() - 1)) { | |
cout << *it << ','; | |
advance(it, 1); | |
} |
Authorization and Authentication are hard. when you only have to implement them once (as you do within a monolith) instead of over and over again, it makes the developer happy :-), and maybe leads to less implementation failures.
When you have a bunch of microservices, this is something that has to be considered.
Implement it once or in every microservice, or something in between?
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get_latest_release() { | |
curl --silent "https://api.github.com/repos/$1/releases/latest" | # Get latest release from GitHub api | |
grep '"tag_name":' | # Get tag line | |
sed -E 's/.*"([^"]+)".*/\1/' # Pluck JSON value | |
} | |
# Usage | |
# $ get_latest_release "creationix/nvm" | |
# v0.31.4 |
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