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/** | |
* Returns the Entity at front which collides with the point. | |
* @param x X position | |
* @param y Y position | |
* @return The Entity at front which collides with the point, or null if not found. | |
*/ | |
public function frontCollidePoint(x:Number, y:Number):Entity | |
{ | |
var e:Entity, | |
i:int = 0; |
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package; | |
import luxe.Color; | |
import luxe.Component; | |
import luxe.Sprite; | |
/** | |
* This will set the color of any Sprite to a gradient. | |
* | |
* @author Abel Toy |
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/* | |
Directive by HTML5 UP | |
html5up.net | @n33co | |
Free for personal and commercial use under the CCA 3.0 license (html5up.net/license) | |
*/ | |
(function($) { | |
skel.init({ | |
reset: 'full', |
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import Foundation | |
// identity function | |
func id<T>(_ x: T) -> T { | |
return x | |
} | |
// compositing functions | |
infix operator ∘: MultiplicationPrecedence | |
func ∘<T, U, V> (_ g: @escaping ((U) -> V), _ f: @escaping ((T) -> U)) -> ((T) -> V) { |