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| /// | |
| /// Simple pooling for Unity. | |
| /// Author: Martin "quill18" Glaude ([email protected]) | |
| /// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267 | |
| /// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
| /// UPDATES: | |
| /// 2015-04-16: Changed Pool to use a Stack generic. | |
| /// | |
| /// Usage: | |
| /// |
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| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class BezierCurveScript : MonoBehaviour { | |
| public class BezierPath | |
| { | |
| public List<Vector3> pathPoints; | |
| private int segments; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEditor; | |
| using DB = UnityEngine.Debug; | |
| public class SelectWithLayer : ScriptableObject { | |
| static void SelectLayer(int layerNum) { | |
| var objs = Selection.GetFiltered(typeof(GameObject), SelectionMode.Deep); |
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