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local RemoteService = require(game.ReplicatedStorage.RemoteService) | |
RemoteService.listen("Client","Send","DisplayReward",function(amount,rewardType) | |
script.Parent.NotifyList:FindFirstChild(rewardType).Text = "+"..amount.." "..rewardType:upper() | |
script.Parent.NotifyList:FindFirstChild(rewardType).Visible = true | |
wait(5) | |
script.Parent.NotifyList:FindFirstChild(rewardType).Text = "+0 "..rewardType:upper() | |
script.Parent.NotifyList:FindFirstChild(rewardType).Visible = false | |
end) |
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local vector={} | |
local cframe={} | |
local network={} | |
local trash={} | |
local utility={} | |
local event={} | |
local sequencer={} | |
local physics={} | |
local particle={} | |
local effects={} |
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--[[ | |
Remember to provide webhook link | |
--]] | |
local discord = require(script.Parent.Parent:WaitForChild("NitroDiscordAPI")) | |
local webhook = discord.Webhook.new("") | |
local feedbackEmbed = discord.RichEmbed.new() | |
:setAuthor("Game Feedback", "https://static-cdn.jtvnw.net/jtv_user_pictures/roblox-profile_image-b364d141205e2f1b-300x300.png") | |
:setTitle("Feedback Information") |
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local RPGMathProvider = {} | |
local MFLOOR = math.floor | |
local s = {} | |
for key, value in pairs(require(game.Workspace.Settings.PerLevel)) do | |
s[key] = value | |
end | |
for key, value in pairs(require(game.Workspace.Settings.Starting)) do | |
s[key] = value | |
end | |
for key, value in pairs(require(game.Workspace.Settings.AttributeEffect)) do |
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local PlayersService = game:GetService('Players') | |
local RootCameraCreator = require(script.Parent) | |
local ZERO_VECTOR2 = Vector2.new(0, 0) | |
local XZ_VECTOR = Vector3.new(1,0,1) | |
local Vector2_new = Vector2.new | |
local CFrame_new = CFrame.new | |
local math_atan2 = math.atan2 | |
local math_min = math.min |
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return function() | |
--[[ | |
Basic Monster by ArceusInator | |
Information: | |
Configurations.MaximumDetectionDistance (default 200) | |
The monster will not detect players past this point. If you set it to a negative number then the monster will be able to chase from any distance. | |
Configurations.CanGiveUp (default true) |
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local Camo = {} | |
local RunService = game:GetService("RunService") | |
local RemoteService = require(game.ReplicatedStorage.RemoteService) | |
Camo.__index = Camo | |
local CamoTypeFuncs = { | |
["Material"] = function(camo) | |
return typeof(camo.Image) == "EnumItem" and camo.Image.EnumType == Enum.Material | |
end; | |
["Texture"] = function(camo) | |
return typeof(camo.Image) == "string" and camo.Image:find("rbxassetid://") |
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local plr = game.Players.LocalPlayer | |
local HUD = script.Parent | |
local chr = plr.Character | |
if not chr or not chr.Parent then | |
chr = plr.CharacterAdded:wait() | |
end | |
local FLOOR = math.floor | |
local Players = game.Players | |
local WFC = game.WaitForChild | |
local ffc = game.FindFirstChild |
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local Spring = {} | |
local COS,SIN = math.cos,math.sin | |
local smt = setmetatable | |
function Spring.new(Initial) | |
local t0 = tick() | |
local p0 = Initial or 0 | |
local v0 = Initial and 0*Initial or 0 | |
local t = Initial or 0 | |
local d = 1 | |
local s = 1 |
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-- // FileName: ChannelsBar.lua | |
-- // Written by: Xsitsu | |
-- // Description: Manages creating, destroying, and displaying ChannelTabs. | |
local module = {} | |
local PlayerGui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui") | |
--////////////////////////////// Include | |
--////////////////////////////////////// |
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