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import bpy | |
def ApplyArmatures(): | |
for ob in bpy.context.selected_objects: | |
bpy.context.view_layer.objects.active = ob | |
for mod in [m for m in ob.modifiers if m.type == 'ARMATURE']: | |
bpy.ops.object.modifier_apply( modifier = mod.name ) | |
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import bpy | |
armature = bpy.context.active_object | |
bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0,0,0)) | |
parent = bpy.context.selected_objects[0] | |
parent.name = 'metarig' | |
for bone in armature.pose.bones: |
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import bpy | |
from mathutils import * | |
import random | |
rad = 5 | |
numSpheres = 5000 | |
resolution = 0.1 | |
spheres = list() | |
def dist(point1, point2): |
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import bpy | |
import bpy | |
from mathutils import * | |
from math import * | |
scale = 0.33333333 | |
class cube: | |
pos = Vector((0, 0, 0)) |
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app.activeViewer.setActive(); | |
var activeComp = app.project.activeItem; | |
var layers = app.project.activeItem.selectedLayers; | |
var time = app.project.activeItem.time | |
if(layers.length > 1) | |
{ | |
target = layers[0].sourceRectAtTime(t = time, includeExtents = true) | |
target_scale_w = layers[0].scale.value[0] / 100; | |
target_scale_h = layers[0].scale.value[1] / 100; |
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import SwiftGodot | |
class ArrayTest : Node { | |
// MARK: - Required initializers for Godot | |
required init(nativeHandle _: UnsafeRawPointer) { | |
fatalError("init(nativeHandle:) called, it is a sign that something is wrong, as these objects should not be re-hydrated") | |
} | |
required init() { |