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# Builds a Libpng framework for the iPhone and the iPhone Simulator. | |
# Creates a set of universal libraries that can be used on an iPhone and in the | |
# iPhone simulator. Then creates a pseudo-framework to make using libpng in Xcode | |
# less painful. | |
# | |
# To configure the script, define: | |
# IPHONE_SDKVERSION: iPhone SDK version (e.g. 8.1) | |
# | |
# Then go get the source tar.bz of the libpng you want to build, shove it in the | |
# same directory as this script, and run "./libpng.sh". Grab a cuppa. And voila. |
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# Builds a Libjpeg framework for the iPhone and the iPhone Simulator. | |
# Creates a set of universal libraries that can be used on an iPhone and in the | |
# iPhone simulator. Then creates a pseudo-framework to make using libjpeg in Xcode | |
# less painful. | |
# | |
# To configure the script, define: | |
# IPHONE_SDKVERSION: iPhone SDK version (e.g. 8.1) | |
# | |
# Then go get the source tar.bz of the libjpeg you want to build, shove it in the | |
# same directory as this script, and run "./libjpeg.sh". Grab a cuppa. And voila. |
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# Builds a Libtiff framework for the iPhone and the iPhone Simulator. | |
# Creates a set of universal libraries that can be used on an iPhone and in the | |
# iPhone simulator. Then creates a pseudo-framework to make using libtiff in Xcode | |
# less painful. | |
# | |
# To configure the script, define: | |
# IPHONE_SDKVERSION: iPhone SDK version (e.g. 8.1) | |
# | |
# Then go get the source tar.bz of the libtiff you want to build, shove it in the | |
# same directory as this script, and run "./libtiff.sh". Grab a cuppa. And voila. |
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<style> | |
.iframe-container { | |
background: #ccc; | |
position: relative; | |
height: 0; | |
padding-bottom: 75%; /* 4/3 on mobile, padding = 3/4 */ | |
} | |
.iframe-container iframe { | |
position: absolute; | |
top: 0; |
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# Builds a ZLib framework for the iPhone and the iPhone Simulator. | |
# Creates a set of universal libraries that can be used on an iPhone and in the | |
# iPhone simulator. Then creates a pseudo-framework to make using libz in Xcode | |
# less painful. | |
# | |
# To configure the script, define: | |
# IPHONE_SDKVERSION: iPhone SDK version (e.g. 8.1) | |
# | |
# Then go get the source tar.bz of the libz you want to build, shove it in the | |
# same directory as this script, and run "./libz.sh". Grab a cuppa. And voila. |
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exec > /tmp/${PROJECT_NAME}_archive.log 2>&1 | |
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal | |
if [ "true" == ${ALREADYINVOKED:-false} ] | |
then | |
echo "RECURSION: Detected, stopping" | |
else | |
export ALREADYINVOKED="true" |
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exec > /tmp/${PROJECT_NAME}_archive.log 2>&1 | |
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal | |
if [ "true" == ${ALREADYINVOKED:-false} ] | |
then | |
echo "RECURSION: Detected, stopping" | |
else | |
export ALREADYINVOKED="true" |
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'use strict'; | |
import React, { | |
AppRegistry, | |
Component, | |
StyleSheet, | |
Text, | |
View, | |
TouchableOpacity, | |
LayoutAnimation, | |
} from 'react-native'; |
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// Map | |
func cook(_ item: String) -> String { | |
let cookupTable = [ | |
"🐮": "🍔", // Cow face -> burger | |
"🐄": "🍔", // Cow -> burger | |
"🐂": "🍖", // Ox -> meat on bone | |
"🐷": "🍖", // Pig face -> meat on bone | |
"🐽": "🍖", // Pig nose -> meat on bone | |
"🐖": "🍖", // Pig -> meat on bone |
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export const validation = { | |
email: { | |
presence: { | |
message: '^Please enter an email address' | |
}, | |
format: { | |
pattern: /^(([^<>()\[\]\\.,;:\s@"]+(\.[^<>()\[\]\\.,;:\s@"]+)*)|(".+"))@((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}])|(([a-zA-Z\-0-9]+\.)+[a-zA-Z]{2,}))$/, | |
message: '^Please enter a valid email address' | |
} | |
}, |