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#if UNITY_EDITOR | |
using System; | |
using System.Collections.Generic; | |
using System.Text; | |
using UnityEditor; | |
using UnityEditor.Compilation; | |
using UnityEngine; | |
[InitializeOnLoad] | |
public class AsmDefDebug |
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using System.Linq; | |
using UnityEngine; | |
public class AutoReferencer<T> : MonoBehaviour where T : AutoReferencer<T> { | |
#if UNITY_EDITOR | |
// This method is called once when we add component to game object | |
protected new virtual void Reset() | |
{ | |
// Magic of reflection |
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/[Ll]ibrary/ | |
/[Tt]emp/ | |
/[Oo]bj/ | |
/[Bb]uild/ | |
/[Bb]uilds/ | |
/[Ll]ogs/ | |
/[Uu]ser[Ss]ettings/ | |
/Assets/AssetStoreTools* | |
*.keystore |
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Shader "Sprites/Outline" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
_Brightness("Outline Brightness", Range(0,8)) = 3.2 | |
_Width("Outline Width", Range(0,0.05)) = 0.003 | |
_OutlineTex ("Outline Texture", 2D) = "white" {} | |
_SpeedX("Scroll Speed X", Range(-20,20)) = 0.003 |
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using System.Collections; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// A helper editor script for finding missing references to objects. | |
/// </summary> | |
public class MissingReferencesFinder : MonoBehaviour | |
{ |
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