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.navbar | |
.caret | |
.label | |
.table | |
.img-responsive | |
.img-rounded | |
.img-thumbnail | |
.img-circle | |
.sr-only | |
.lead |
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using Newtonsoft.Json; | |
using System; | |
using System.Collections.Specialized; | |
using System.Net; | |
using System.Text; | |
//A simple C# class to post messages to a Slack channel | |
//Note: This class uses the Newtonsoft Json.NET serializer available via NuGet | |
public class SlackClient | |
{ |
Random Beat Sequencer (AudioContext Oscillators FTW) ('-' * 52) Takes composition data, and data relative to each instrument and generates a random beat sequence.
A Pen by Jake Albaugh on CodePen.
For background and further references see: Entity Component Systems on Wikipedia
ECS by Scott Bilas (GDC 2002)
entity
= class: no logic + no data OR at most small set of frequently used data (ie position)component
= class: logic + data
foreach entity in allEntities do
foreach component in entity.components do
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using System.Collections.Generic; | |
using UnityEditor.AnimatedValues; | |
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)] | |
[CanEditMultipleObjects] | |
public class CustomEditorBase : Editor | |
{ |
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using UnityEngine; | |
using System; | |
[Serializable] | |
public struct Point | |
{ | |
[SerializeField] | |
public int x; | |
[SerializeField] | |
public int y; |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
public class MarkUnused | |
{ | |
private const string UnusedLabel = "Unused"; // All unused assets will be tagged with this label |
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OPENAI_API_KEY="your openai api key" | |
PINECONE_API_KEY="your pinecone api key" | |
PINECONE_INDEX="name of your pinecone index" |