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using UnityEngine; | |
using System.Collections; | |
public class CameraShake : MonoBehaviour | |
{ | |
// Transform of the camera to shake. Grabs the gameObject's transform | |
// if null. | |
public Transform camTransform; | |
// How long the object should shake for. |
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import pyaudio | |
import wave | |
FORMAT = pyaudio.paInt16 | |
CHANNELS = 2 | |
RATE = 44100 | |
CHUNK = 1024 | |
RECORD_SECONDS = 5 | |
WAVE_OUTPUT_FILENAME = "file.wav" | |
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""" | |
Measure the frequencies coming in through the microphone | |
Patchwork of wire_full.py from pyaudio tests and spectrum.py from Chaco examples | |
""" | |
import pyaudio | |
import numpy as np | |
import scipy.signal | |
CHUNK = 1024 * 2 |
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#!/bin/bash | |
USER_POOL_ID=POOL_ID | |
RUN=1 | |
until [ $RUN -eq 0 ] ; do | |
echo "Listing users" | |
USERS=`aws cognito-idp list-users --user-pool-id ${USER_POOL_ID} | grep Username | awk -F: '{print $2}' | sed -e 's/\"//g' | sed -e 's/,//g'` | |
if [ ! "x$USERS" = "x" ] ; then | |
for user in $USERS; do |