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int __thiscall sub_401010(int *this) | |
{ | |
int *v1; // ebx | |
int v2; // ecx | |
_DWORD *v3; // eax | |
signed int v4; // edi | |
unsigned int v5; // esi | |
int v6; // edi | |
int v7; // esi | |
int v8; // eax |
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#include <Windows.h> | |
#include <iostream> | |
#include "SAA2.h" | |
const char* SAA2_FILES_A[] = | |
{ | |
"loadscs.txd", | |
"HANDLING.CFG", | |
"surface.dat", | |
"TIMECYC.DAT", |
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if (firstname!=NULL) { | |
assert(strlen(firstname)<=sNAMEMAX); | |
strcpy(symbolname,firstname); /* save symbol name */ | |
tag=firsttag; | |
} else { | |
tag= (firsttag>=0) ? firsttag : pc_addtag(NULL); | |
tok=lex(&val,&str); | |
assert(!fpublic); | |
if (tok==tNATIVE || (tok==tPUBLIC && stock)) | |
error(42); /* invalid combination of class specifiers */ |
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int main() | |
{ | |
if (firstname != NULL) | |
{ | |
assert(strlen(firstname) <= sNAMEMAX); | |
strcpy(symbolname, firstname); /* save symbol name */ | |
tag = firsttag; | |
} | |
else | |
{ |
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using InstagramApiSharp.API.Builder; | |
using InstagramApiSharp.API; | |
using InstagramApiSharp; | |
using InstagramApiSharp.Classes; | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Web; | |
using System.Web.Mvc; | |
using System.Threading.Tasks; |
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int __cdecl gen_gpci(_BYTE *a1, const char *a2, int factor) | |
{ | |
int v3; // esi | |
unsigned __int8 v4; // al | |
unsigned __int8 v5; // dl | |
unsigned __int8 v6; // cl | |
unsigned __int8 v7; // bl | |
unsigned __int8 v8; // al | |
char v9; // cl | |
char v10; // bl |
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enum eWeaponType : unsigned int | |
{ | |
WEAPON_UNARMED = 0x0, | |
WEAPON_BRASSKNUCKLE = 0x1, | |
WEAPON_GOLFCLUB = 0x2, | |
WEAPON_NIGHTSTICK = 0x3, | |
WEAPON_KNIFE = 0x4, | |
WEAPON_BASEBALLBAT = 0x5, | |
WEAPON_SHOVEL = 0x6, | |
WEAPON_POOLCUE = 0x7, |
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import React from 'react'; | |
import { View, Text, SafeAreaView } from 'react-native'; | |
import BottomSheet from 'reanimated-bottom-sheet' | |
import { widthPercentageToDP as wp, heightPercentageToDP as hp } from 'react-native-responsive-screen'; | |
export default class dummyPage extends React.Component { | |
constructor(props) { | |
super(props); | |
} |
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import qrcode from "qrcode-generator"; | |
async function generateQRCodeForSamp(context) { | |
let typeNumber = 4; | |
let errorCorrectionLevel = 'L'; | |
let qr = qrcode(typeNumber, errorCorrectionLevel); | |
qr.addData(context); | |
qr.make(); | |
let newQRCode = ""; |
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SCRIPT_API(SendPlayerGameInitData, | |
bool(std::shared_ptr<PlayerScriptingData> player, bool zoneNames, bool playerPedAnims, bool interiorWeapons, | |
bool limitGlobalChatRadius, float globalChatRadius, bool stuntBonus, | |
float nameTagDrawDistance, bool disableInteriorEnterExits, bool disableNameTagLOS, | |
bool manualVehicleEngineAndLights, uint32_t spawnInfoCount, bool showNameTags, | |
bool showPlayerMarkers, uint8_t worldTime, uint8_t weather, float gravity, | |
bool lanMode, uint32_t deathDropAmount, bool instagib, uint32_t onFootRate, | |
uint32_t inCarRate, uint32_t weaponRate, uint32_t multiplier, uint32_t lagCompensation, | |
std::string const & serverName, bool vehicleFriendlyFire)) | |
{ |