Enables the parsing of basic templates.
Also check out slt2, which is about a million times better!
Template.Parse ( template, data )
--[[GenerateHashFunc | |
Generates a function that maps an amount of integers to a single array index. | |
Also generates a function that performs the inverse of the hash function. | |
Input: The first two arguments indicate the base of the input and the output, | |
respectively. If not given, they default to 0 for the input, and 1 for the | |
output. | |
Each argument afterwards represents one argument to be passed to the generated |
--[[ | |
CachedGet ( url, file, bin, exp ) | |
Sends an HTTP GET request, caching the results for subsequent calls. | |
`url`: The URL to request. | |
`file`: The name of the cache file. | |
`bin`: Whether content is binary. Defaults to false. | |
`exp`: Cache expiration time, in seconds. Defaults to 1 day. |
--[[ | |
function FetchAPI ( force, sources ) | |
Retrieves Roblox API data from one or more specified sources. | |
Returns two values: The unparsed API dump string, and a table of class | |
names and their corresponding explorer image indexes. | |
- `force`: If a source fails, use the next source to retrieve the data. |
* Overview | |
+ We're providing new Data Persistence API, which lets you store some data | |
between server runs for ROBLOX places | |
+ Significant improvement over previous API, including: | |
- Arbitrary global data, not just per-place data | |
* Allows to subscribe to updates made by other instances! | |
- Guaranteed saves - as soon as call returns, data will not be lost | |
- In future, will allow sharing this data between different places | |
- Saves arbitrary lua tables | |
--[[ | |
VSFixedFileInfo( exePath ) | |
returns: | |
- High-order word of dwFileVersionMS | |
- Low-order word of dwFileVersionMS | |
- High-order word of dwFileVersionLS | |
- Low-order word of dwFileVersionLS |
--[[ ArrayDiff | |
Receives two arrays, and gets the difference between them. Returns a list of | |
steps that will turn the first array into the second. | |
- Elements in each array should be unique | |
- Order of elements matters | |
Ops: | |
insert: {1, index, value} |
// Thanks: | |
// http://stackoverflow.com/questions/12396665/c-library-to-read-exe-version-from-linux#answer-12486703 | |
package main | |
import ( | |
"encoding/binary" | |
"errors" | |
"os" | |
) |
Enables the parsing of basic templates.
Also check out slt2, which is about a million times better!
Template.Parse ( template, data )
-- LOVE2D 0.9.0 | |
-- main.lua | |
-- Left-click somewhere to add point | |
-- Left-click and drag green point to move it | |
-- Right-click green point to remove it | |
-- Left-click and drag red point to modify starting angle | |
-- Backspace to remove all points | |
local Vector2;Vector2 = { |
function fast(f) | |
local function run() | |
if f() ~= false then | |
Spawn(run) | |
end | |
end | |
Spawn(run) | |
end | |
local time = 1 |