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//Copyright( c) 2017 Andrew Carvalho, Laundry Bear Games Inc. | |
//Permission is hereby granted, free of charge, to any person obtaining a copy | |
//of this software and associated documentation files (the "Software"), to deal | |
//in the Software without restriction, including without limitation the rights | |
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
//copies of the Software, and to permit persons to whom the Software is | |
//furnished to do so, subject to the following conditions: | |
//The above copyright notice and this permission notice shall be included in all |
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using UnityEngine; | |
public static partial class CloudSave | |
{ | |
public static void Initialize() | |
{ | |
InitializeNative(); | |
} | |
public static void StoreStringToCloud(string recordType, string recordName, string recordValue ) |
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using UnityEditor; | |
using UnityEditor.UIElements; | |
using UnityEngine; | |
using UnityEngine.UIElements; | |
[CustomEditor(typeof(MonoBehaviour), true, isFallback = true)] | |
public class MonoBehaviourDrawer : Editor | |
{ | |
public override void OnInspectorGUI() | |
{ |