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<?php | |
$BUCKET_NAME = ''; | |
$IAM_KEY = ''; | |
$IAM_SECRET = ''; | |
require '/vendor/autoload.php'; | |
use Aws\S3\S3Client; | |
use Aws\S3\Exception\S3Exception; | |
// Get the access code |
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<div id="menu"> | |
<div class="hamburger"> | |
<div class="line"></div> | |
<div class="line"></div> | |
<div class="line"></div> | |
</div> | |
<div class="menu-inner"> | |
<ul> | |
<li>Menu Item</li> |
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// c# companion script | |
// SpriteUVToShader.cs -------------------------------------------------------------------------------------------------------------------------------- // | |
// Save you your project, add to your SpriteRenderer gameObject | |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
[ExecuteInEditMode] |
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// Put this in an editor folder | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.Experimental.LowLevel; | |
using UnityEngine.Profiling; |
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Shader "Unlit/Billboard" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "DisableBatching" = "True" } |
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using System.Collections; | |
using System.Collections.Generic; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
using UnityEngine; | |
[ExecuteInEditMode] | |
public class WorldSpaceTexel : MonoBehaviour | |
{ |
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// NOTE DONT put in an editor folder! | |
using UnityEngine; | |
public class AutohookAttribute : PropertyAttribute | |
{ | |
} |
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// Staggart Creations | |
// http://staggart.xyz | |
using UnityEngine; | |
[ExecuteInEditMode] | |
public class HeightmapToMesh : MonoBehaviour | |
{ | |
public MeshFilter meshFilter; | |
public Texture2D heightmap; |
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using UnityEngine; | |
[ExecuteInEditMode] | |
public class CreatePlaneStack : MonoBehaviour | |
{ | |
public MeshFilter meshFilter; | |
[Range(1, 64)] | |
public int layers = 4; | |
[Space] |
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using UnityEngine; | |
using Cinemachine; | |
using Waypoint = Cinemachine.CinemachineSmoothPath.Waypoint; | |
public class CinemachinePathShape : MonoBehaviour | |
{ | |
public CinemachineSmoothPath path; | |
[Space] |