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// Reference: https://github.com/immersive-web/webxr/issues/849
// Author: Andrew Johnon
// ajohnson@draster.com
//
// PROPOSAL:
// For handheld AR, allow for camera framebuffer caching and later
// retrieval+render.
//
// This facilitates handheld AR usecases where a pose's transform data is sent to
// a server, it gets processed in some way, then after a small period of time
@AndrewJDR
AndrewJDR / meow_hash_armv8.h
Created July 11, 2021 07:25 — forked from mmozeiko/meow_hash_armv8.h
Meow v0.5 in C and ARMv8
#pragma once
#define MEOW_HASH_VERSION 5
#define MEOW_HASH_VERSION_NAME "0.5/calico"
// Meow hash v0.5 with ARMv8 Crypto Extension instructions
// Ported from https://github.com/cmuratori/meow_hash
// Performance on Pine A64 (Cortex-A53, 1.2GHz)
// (compiled with clang v10.0 with -O3 -mcpu=cortex-a53)
@AndrewJDR
AndrewJDR / meow_hash_c.h
Created July 11, 2021 07:25 — forked from mmozeiko/meow_hash_c.h
Meow v0.5 in C
#pragma once
#define MEOW_HASH_VERSION 5
#define MEOW_HASH_VERSION_NAME "0.5/calico"
// Meow hash v0.5 in C without dependency on special CPU instructions
// Ported from https://github.com/cmuratori/meow_hash
// Performance on Ryzen 9 3950X
// AESNI code = ~16 bytes/cycle