This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // Reference: https://github.com/immersive-web/webxr/issues/849 | |
| // Author: Andrew Johnon | |
| // ajohnson@draster.com | |
| // | |
| // PROPOSAL: | |
| // For handheld AR, allow for camera framebuffer caching and later | |
| // retrieval+render. | |
| // | |
| // This facilitates handheld AR usecases where a pose's transform data is sent to | |
| // a server, it gets processed in some way, then after a small period of time |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #pragma once | |
| #define MEOW_HASH_VERSION 5 | |
| #define MEOW_HASH_VERSION_NAME "0.5/calico" | |
| // Meow hash v0.5 with ARMv8 Crypto Extension instructions | |
| // Ported from https://github.com/cmuratori/meow_hash | |
| // Performance on Pine A64 (Cortex-A53, 1.2GHz) | |
| // (compiled with clang v10.0 with -O3 -mcpu=cortex-a53) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #pragma once | |
| #define MEOW_HASH_VERSION 5 | |
| #define MEOW_HASH_VERSION_NAME "0.5/calico" | |
| // Meow hash v0.5 in C without dependency on special CPU instructions | |
| // Ported from https://github.com/cmuratori/meow_hash | |
| // Performance on Ryzen 9 3950X | |
| // AESNI code = ~16 bytes/cycle |
OlderNewer