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| // ----- Given this shader: | |
| vec4 some_noise_fn() { | |
| return vec4(1.0, 2.0, 3.0, 4.0); | |
| } | |
| void main() { | |
| return some_noise_fn(); | |
| } |
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| # ----- Given this shader | |
| vec4 some_noise_fn() { | |
| return vec4(1.0, 2.0, 3.0, 4.0); | |
| } | |
| void main() { | |
| return some_noise_fn(); | |
| } |
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| export class MyUserForm extends Component { | |
| constructor() { | |
| this.state = { myFormData: {} }; | |
| } | |
| render() { | |
| const { myFormData } = this.state; | |
| return ( | |
| <MagicForm onChange={data => this.setState({ myFormData: data })}> |
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| import { spy } from 'sinon'; | |
| import { shallow } from 'enzyme'; | |
| // Utility method to asynchronously wait for component's willMount function to | |
| // complete. Requires the componentWillMount method *returns* its async promise | |
| // to wait for | |
| export const willMount = async unmountedComponent => { | |
| // Spy on the willmount method | |
| const lifecycleMethod = spy(unmountedComponent.type.prototype, 'componentWillMount'); | |
| const wrapper = shallow(unmountedComponent); |
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| query UserWithAvatarWithoutFriend { | |
| user(id: '1') { | |
| name | |
| avatarImage | |
| } | |
| } | |
| query UserWithoutAvatar { | |
| user(id: '1') { | |
| name |
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| const { baseUrl } = config; | |
| getEndpoints(baseUrl).then(endpoints => { | |
| const data = new Array(endpoints.length); | |
| // Update the array as endpoints come in | |
| endpoints.map((endpoint, index) => { | |
| getEndpointData(endpoint, baseUrl).then(response => { | |
| data[index] = {endpoint, response}; | |
| this.setState({ data }); | |
| }); |
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| class A extends Component { | |
| componentDidMount() { | |
| const { baseUrl } = config; | |
| const data = []; | |
| Promise.all(getEndpoints(baseUrl).then(endpoints => { | |
| return Promise.all(endpoints.map(endpoint => { | |
| return getEndpointData(endpoint, baseUrl).then(response => { | |
| return {endpoint, response}; | |
| }); | |
| })); |
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| // generic ui component | |
| class Panel { | |
| render() { | |
| return <div> | |
| <b>{this.props.title}</b> | |
| <p>{this.props.body}</p> | |
| </div>; | |
| } | |
| } |
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| const newStatus = { ...this.state.status }; // Copy the object | |
| newStatus['Downloading the song'][1] = 'Info'; | |
| this.setState({status : newStatus }); |
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| const { status } = this.state.status; | |
| const key = 'Downloading the song'; | |
| const downloading = status[key]; | |
| const newStatus = { | |
| ...status, | |
| key: [ | |
| downloading[0], | |
| 'Info', | |
| ...downloading.slice(2) | |
| ] |