<Additional information about your API call. Try to use verbs that match both request type (fetching vs modifying) and plurality (one vs multiple).>
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URL
<The URL Structure (path only, no root url)>
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Method:
# The MIT License (MIT) | |
# Copyright (c) 2016 Vladimir Ignatev | |
# | |
# Permission is hereby granted, free of charge, to any person obtaining | |
# a copy of this software and associated documentation files (the "Software"), | |
# to deal in the Software without restriction, including without limitation | |
# the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
# and/or sell copies of the Software, and to permit persons to whom the Software | |
# is furnished to do so, subject to the following conditions: | |
# |
import java.util.LinkedList; | |
import java.util.List; | |
import org.slf4j.Logger; | |
import org.slf4j.LoggerFactory; | |
import org.springframework.beans.factory.config.BeanDefinition; | |
import org.springframework.context.annotation.ClassPathScanningCandidateComponentProvider; | |
import org.springframework.context.annotation.Configuration; | |
import org.springframework.core.type.filter.AnnotationTypeFilter; | |
import org.springframework.web.context.support.StandardServletEnvironment; |
// https://codepen.io/hartzis/pen/VvNGZP | |
class ImageUpload extends Component { | |
constructor(props) { | |
super(props); | |
this.state = { | |
file: '', | |
imagePreviewUrl: '' | |
}; | |
this._handleImageChange = this._handleImageChange.bind(this); | |
this._handleSubmit = this._handleSubmit.bind(this); |
This is a guide for aligning images.
See the full Advanced Markdown doc for more tips and tricks
import org.apache.commons.codec.binary.Hex; | |
import javax.crypto.SecretKey; | |
import javax.crypto.SecretKeyFactory; | |
import javax.crypto.spec.PBEKeySpec; | |
import java.io.UnsupportedEncodingException; | |
import java.security.NoSuchAlgorithmException; | |
import java.security.spec.InvalidKeySpecException; | |
/** | |
* This is the Main class. |
using UnityEditor; | |
using UnityEngine; | |
/* | |
* Projectile reflection demonstration in Unity 3D | |
* | |
* Demonstrates a projectile reflecting in 3D space a variable number of times. | |
* Reflections are calculated using Raycast's and Vector3.Reflect | |
* | |
* Developed on World of Zero: https://youtu.be/GttdLYKEJAM |