Odin language project using odin-gl https://github.com/vassvik/odin-gl
path := path.join(shaderDir, fileName)
shaderComp := dxc.compile_from_file(path, generate_args("../computeshader.hlsl", "cs_6_0"))
shader := gl.CreateShader(gl.COMPUTE_SHADER)
gl.ShaderBinary(1, &shader, gl.SHADER_BINARY_FORMAT_SPIR_V, shaderComp.bitCode, i32(shaderComp.bitCodeLen / 2))
gl.SpecializeShader(shader, cast(^u8)strings.clone_to_cstring("main"), 0, nil, nil)