Skip to content

Instantly share code, notes, and snippets.

View ArcticEcho's full-sized avatar
👋
I'll get round to it, eventually.

Sam ArcticEcho

👋
I'll get round to it, eventually.
View GitHub Profile

sdfgsdfgsfdgsdgf

https://www.youtube.com/watch?v=Z6ih1aKeETk Tycho - Dive (Album)
https://www.youtube.com/watch?v=Uvok1mji3k0 COPYCATT - Affection
https://www.youtube.com/watch?v=YhcTtFGAz6s Jellis & Subsets - Reborn
https://www.youtube.com/watch?v=RzST9VmWcw0 The Aurora Principle - Sen
https://www.youtube.com/watch?v=l-HHomK1mg8 Brombaer & Poiken - Firefly
https://www.youtube.com/watch?v=jPtmoa9XHgg Brombaer - Silk Road
https://www.youtube.com/watch?v=9WFae1dnIGQ Michael FK - Pulsar
https://www.youtube.com/watch?v=KCxQ8I54a5Y Kozoro - Autumn
https://www.youtube.com/watch?v=QXIB4JGPtmo Four Tet- Unicorn
https://www.youtube.com/watch?v=fAnftbRJE3Q Braak - Sure
@ArcticEcho
ArcticEcho / UnrealEngineSaveFileAccessor.cs
Last active May 23, 2024 13:33
UE4 Save File Accessor
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
// Only supports string, float, int, and bool properties.
// Usage:
// var saveFileAccessor = new UnrealEngineSaveFileAccessor("path to .sav file");
// var propName = "SomeFloatVariable";
// var propValue = saveFileAccessor.GetProperty<float>(propName);