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@unrealwill
unrealwill / collisionLSH.py
Created August 8, 2021 10:20
Proof of Concept : generating collisions on a neural perceptual hash
import tensorflow as tf #We need tensorflow 2.x
import numpy as np
#The hashlength in bits
hashLength = 256
def buildModel():
#we can set the seed to simulate the fact that this network is known and doesn't change between runs
#tf.random.set_seed(42)
model = tf.keras.Sequential()
import os
import pickle
import warnings
import numpy as np
import pandas as pd
from sklearn.model_selection import train_test_split
from tensorflow.keras.callbacks import EarlyStopping
from tensorflow.keras.layers import Dense
from tensorflow.keras.layers import Dropout
@MSFTserver
MSFTserver / disco_v5_plus_Win_Install.md
Last active June 25, 2023 02:13
guide to installing disco v5+ locally on windows

Install Disco Diffusion v5 for Windows

NOTE: Pytorch3d no longer has to be compiled i have stripped out the function we use to make this a lot easier and also so we do not have to use WSL2 with linux and can now run directly on your windows system.

Comments section is not checked often for issues please join the disco diffusion discord for assistance

https://discord.gg/mK4AneuycS

You may now use the official disco diffusion notebook with this tutorial as it has been uodated to reflect the changes here for better cross platform support

@trygvebw
trygvebw / find_noise.py
Last active March 31, 2025 01:40
A "reverse" version of the k_euler sampler for Stable Diffusion, which finds the noise that will reconstruct the supplied image
import torch
import numpy as np
import k_diffusion as K
from PIL import Image
from torch import autocast
from einops import rearrange, repeat
def pil_img_to_torch(pil_img, half=False):
image = np.array(pil_img).astype(np.float32) / 255.0