This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
public static class ConfigurableJointExtensions | |
{ | |
/// <summary> | |
/// Sets a joint's targetRotation to match a given local rotation. | |
/// The joint transform's local rotation must be cached on Start and passed into this method. | |
/// </summary> | |
public static void SetTargetRotationLocal (this ConfigurableJoint joint, Quaternion targetLocalRotation, Quaternion startLocalRotation) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections.Generic; | |
using System.IO; | |
using System.Reflection; | |
using System.Xml; | |
using UnityEditor; | |
using UnityEngine; | |
class KenneySpriteSheetBuilder : AssetPostprocessor | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<?xml version="1.0" encoding="utf-8"?> | |
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi" | |
xmlns:bal="http://schemas.microsoft.com/wix/BalExtension" | |
xmlns:util="http://schemas.microsoft.com/wix/UtilExtension"> | |
<Bundle | |
Name="Example Product" | |
Version="1.2.3.4" | |
Manufacturer="John Doe" | |
Copyright="© 2023 John Doe" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
/// <summary> | |
/// | |
/// </summary> | |
/// <remarks>Source: https://forum.unity3d.com/threads/trying-extrude-a-2d-polygon-to-create-a-mesh.102629/ </remarks> | |
[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer), typeof(PolygonCollider2D))] | |
public class ExtrudeSprite : MonoBehaviour |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
/// <summary> | |
/// Small helper class to convert viewport, screen or world positions to canvas space. | |
/// Only works with screen space canvases. | |
/// </summary> | |
/// <example> | |
/// <code> | |
/// objectOnCanvasRectTransform.anchoredPosition = specificCanvas.WorldToCanvasPoint(worldspaceTransform.position); | |
/// </code> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
This is free and unencumbered software released into the public | |
domain. | |
Anyone is free to copy, modify, publish, use, compile, sell, or | |
distribute this software, either in source code form or as a compiled | |
binary, for any purpose, commercial or non-commercial, and by any | |
means. | |
In jurisdictions that recognize copyright laws, the author or authors |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* MIT License | |
Copyright (c) 2022 David Tattersall | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Share code between HLSL (shaders) and C# | |
// | |
// Limitations: | |
// - Cannot use #include | |
// - Must use defines to hide certain keywords, such as public, private, protected, or any other object-oriented programming keywords | |
// - Use defines to convert half or fixed to your desired C# equivalent | |
// - Must always write f after float literals | |
// - Use #if !MY_DEFINE instead of #ifndef MY_DEFINE | |
// - #define cannot be used with a value in C#, not even inside an '#if SHADER_TARGET' block. Therefore, you have two options for declaring valued constants: | |
// a. Declare each constant separately in HLSL (using 'static const float MyConstant = 1.0f') and in C# (using 'const float MyConstant = 1.0f'). C# does not support 'static const'. |