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/* MIT License | |
Copyright (c) 2022 David Tattersall | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: |
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/* | |
This is free and unencumbered software released into the public | |
domain. | |
Anyone is free to copy, modify, publish, use, compile, sell, or | |
distribute this software, either in source code form or as a compiled | |
binary, for any purpose, commercial or non-commercial, and by any | |
means. | |
In jurisdictions that recognize copyright laws, the author or authors |
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using UnityEngine; | |
/// <summary> | |
/// Small helper class to convert viewport, screen or world positions to canvas space. | |
/// Only works with screen space canvases. | |
/// </summary> | |
/// <example> | |
/// <code> | |
/// objectOnCanvasRectTransform.anchoredPosition = specificCanvas.WorldToCanvasPoint(worldspaceTransform.position); | |
/// </code> |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
/// <summary> | |
/// | |
/// </summary> | |
/// <remarks>Source: https://forum.unity3d.com/threads/trying-extrude-a-2d-polygon-to-create-a-mesh.102629/ </remarks> | |
[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer), typeof(PolygonCollider2D))] | |
public class ExtrudeSprite : MonoBehaviour |
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<?xml version="1.0" encoding="utf-8"?> | |
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi" | |
xmlns:bal="http://schemas.microsoft.com/wix/BalExtension" | |
xmlns:util="http://schemas.microsoft.com/wix/UtilExtension"> | |
<Bundle | |
Name="Example Product" | |
Version="1.2.3.4" | |
Manufacturer="John Doe" | |
Copyright="© 2023 John Doe" |
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using System.Collections.Generic; | |
using System.IO; | |
using System.Reflection; | |
using System.Xml; | |
using UnityEditor; | |
using UnityEngine; | |
class KenneySpriteSheetBuilder : AssetPostprocessor | |
{ |
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using UnityEngine; | |
public static class ConfigurableJointExtensions | |
{ | |
/// <summary> | |
/// Sets a joint's targetRotation to match a given local rotation. | |
/// The joint transform's local rotation must be cached on Start and passed into this method. | |
/// </summary> | |
public static void SetTargetRotationLocal (this ConfigurableJoint joint, Quaternion targetLocalRotation, Quaternion startLocalRotation) | |
{ |