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Philip Vasilchenko ArtFeel

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Make apps for Apple since iOS 3
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@klemenzagar91
klemenzagar91 / MulticastDelegateV2.swift
Created June 22, 2017 12:16
Multicast Delegate with hash table
class MulticastDelegate <T> {
private let delegates: NSHashTable<AnyObject> = NSHashTable.weakObjects()
func add(delegate: T) {
delegates.add(delegate as AnyObject)
}
func remove(delegate: T) {
for oneDelegate in delegates.allObjects.reversed() {
if oneDelegate === delegate as AnyObject {
@grzegorzkrukowski
grzegorzkrukowski / CALayer+Pause.swift
Created May 12, 2017 10:34
Solving the problem of CALayer animations being removed when application goes to background
//
// CALayer+Pause.swift
//
// Created by Grzegorz Krukowski on 11/05/2017.
// Copyright © 2017. All rights reserved.
//
import Foundation
extension CALayer {
@kharrison
kharrison / Country.swift
Last active February 16, 2021 15:35
Swift Hash Functions
import Foundation
struct Country {
let name: String
let capital: String
var visited: Bool
}
extension Country: Equatable {
static func == (lhs: Country, rhs: Country) -> Bool {
@pharan
pharan / LinkedMeshSample.cs
Last active June 21, 2016 14:24
[spine-unity] Sample code for how to dynamically create and image-swap a linked MeshAttachment.
/*****************************************************************************
* LinkedMeshSample code created by John Dy
* Full irrevocable rights and permissions granted to Esoteric Software
*****************************************************************************/
using UnityEngine;
using System.Collections;
using Spine;
using Spine.Unity;
public class LinkedMeshSample : MonoBehaviour {
@pharan
pharan / AnimationState.cs
Last active September 16, 2018 07:53
Mix-compatible Resetting AnimationState for Spine-C#
/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
@mwaterfall
mwaterfall / StringExtensionHTML.swift
Last active April 17, 2025 13:04
Decoding HTML Entities in Swift
// Very slightly adapted from http://stackoverflow.com/a/30141700/106244
// 99.99% Credit to Martin R!
// Mapping from XML/HTML character entity reference to character
// From http://en.wikipedia.org/wiki/List_of_XML_and_HTML_character_entity_references
private let characterEntities : [String: Character] = [
// XML predefined entities:
"&quot;" : "\"",
"&amp;" : "&",
@liortal53
liortal53 / DecoratorEditor.cs
Last active April 15, 2025 06:36
Extend Unity's built-in inspectors
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
/// <summary>
/// A base class for creating editors that decorate Unity's built-in editor types.
/// </summary>
public abstract class DecoratorEditor : Editor
@keijiro
keijiro / Mobile-Particle-Add.shader
Created April 23, 2015 03:57
Mobile/Particles/Additive shader (Unity built-in shader)
// Simplified Additive Particle shader. Differences from regular Additive Particle one:
// - no Tint color
// - no Smooth particle support
// - no AlphaTest
// - no ColorMask
Shader "Mobile/Particles/Additive" {
Properties {
_MainTex ("Particle Texture", 2D) = "white" {}
}
@hackruu
hackruu / di-fm-premium-account-generator.sh
Last active February 24, 2025 18:11
Generate di.fm premium account and playlist. Also supports radiotunes.com (ex sky.fm) and jazzradio.com.
#!/bin/bash
AGENT="AudioAddict-di/1.4.7 iOS/8.1"
COOKIES="./cookies.txt"
AUTH="ephemeron:dayeiph0ne@pp"
DOMAIN=gmail.com
PLAYLISTDI="di.fm.m3u"
PLAYLISTSKY="sky.fm.m3u"
PLAYLISTJAZZ="jazzradio.m3u"
PLAYLISTROCK="rockradio.m3u"
PLAYLISTCLASSICAL="classicalradio.m3u"
@licvido
licvido / app.swift
Created February 3, 2015 23:18
SWIFT: Fade when changing UIImageView's image
let toImage = UIImage(named:"image.png")
UIView.transitionWithView(self.imageView,
duration:5,
options: .TransitionCrossDissolve,
animations: { self.imageView.image = toImage },
completion: nil)