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SMART Attributes Data Structure revision number: 1
Vendor Specific SMART Attributes with Thresholds:
ID# ATTRIBUTE_NAME FLAG VALUE WORST THRESH TYPE UPDATED WHEN_FAILED RAW_VALUE
1 Raw_Read_Error_Rate 0x0003 100 100 070 Pre-fail Always - 0
5 Reallocated_Sector_Ct 0x0003 100 100 000 Pre-fail Always - 0
9 Power_On_Hours 0x0002 100 100 000 Old_age Always - 14732
12 Power_Cycle_Count 0x0002 100 100 000 Old_age Always - 539
177 Wear_Leveling_Count 0x0003 100 100 000 Pre-fail Always - 888311
178 Used_Rsvd_Blk_Cnt_Chip 0x0003 100 100 000 Pre-fail Always - 2
181 Program_Fail_Cnt_Total 0x0003 100 100 000 Pre-fail Always - 0
@Asher-
Asher- / .cpp
Last active August 29, 2015 14:27
#ifndef __StrongAI__Traits__Abstract__Search__Cluster__Traits__
#define __StrongAI__Traits__Abstract__Search__Cluster__Traits__
namespace StrongAI {
namespace Traits {
namespace Abstract {
namespace Search {
namespace Cluster {
#ifndef __StrongAI__Type__List__CardinalTypeList__
#define __StrongAI__Type__List__CardinalTypeList__
namespace StrongAI {
namespace Type {
namespace List {
/*********
* List *
#ifndef __StrongAI__Type__UnionOfPointers__ClassTraits__
#define __StrongAI__Type__UnionOfPointers__ClassTraits__
#include <strongai/type/union/class_traits.hpp>
#include <strongai/type/union_of_pointers/abstract/implementation.hpp>
#include <strongai/type/union_of_pointers/abstract/function_table.hpp>
namespace StrongAI {
namespace Type {
The ‘imitation game’ is played with three people, a man (A), a woman (B), and an interrogator (C) of either sex. The interrogator stays in a room apart front the other two. The object of the game for the interrogator is to determine which of the other two is the man and which is the woman by labels X and Y, and at the end of the game he says either ‘X is A and Y is B’ or ‘X is B and Y is A.’ It is A's object in the game to try and cause C to make the wrong identification. The object of the game for the third player (B) is to help the interrogator.
/*-----------*
| bitValue |
*-----------*/
template
<
class IntType,
bool BigEndian
>
Asher
mjrtom - how do you understand semiotics such that you can speak of a "lower level"?
mjrtom - my understanding of semiotics comes from saussure, who introduces it as a split internal to linguistics that linguistics cannot address
mjrtom - for a very specific reason: linguistics addresses the development of patterns of speech over time, the question of semiotics is: how does language exist at a particular time?
so semiotics and linguistics are two intersecting sciences that are incapable of speaking to one another
and therefore must be understood to work in conjunction/translation across a gap that can't be captured by one or the other individually
mjrtom - in my understanding, semiotics is the science of organizing relations (period)
whereas linguistics is the science of organizing expression (over time, always across time)
what we call "meaning" (really: "signification") exists simultaneously; what we call "speech" exists only in sequence over time
so the problem of language-speech (translation) is how
var width = 500,
height = 500,
radius = Math.min(width, height) / 2,
innerRadius = 0.3 * radius;
var pie = d3.layout.pie()
.sort(null)
.value(function(d) { return d.count; });
var tip = d3.tip()
/*--------------*
| BranchUnion |
*--------------*/
template
<uint64_t... Cardinalities>
using
BranchUnionWithCardinalities
=
Union
Apple LLVM version 4.2 (clang-425.0.28) (based on LLVM 3.2svn)
Target: x86_64-apple-darwin12.4.0
Unit tests starting with libspotify version 12.1.45.gb8a9560b Release Darwin-x86_64 .
---- Starting 6 tests in SPSessionTests ----
Running test InvalidSessionInit... Passed.
Running test ValidSessionInit... Passed.
Running test SessionLogin... Passed.
Running test UserDetails... Passed.
Running test SessionLocale... Passed.