Skip to content

Instantly share code, notes, and snippets.

View AustinBrunkhorst's full-sized avatar
🔥

Austin Brunkhorst AustinBrunkhorst

🔥
View GitHub Profile
@AustinBrunkhorst
AustinBrunkhorst / app.html
Last active November 23, 2017 14:28 — forked from jdanyow/app.html
Aurelia Menu Sample
<template>
<require from="resources-elements-nav-menu.html" as="nav-menu"></require>
<nav-menu router.bind="router"></nav-menu>
<h1>Aurelia Menu with Child Routes example</h1>
<div>
<router-view></router-view>
</div>
</template>
struct CollisionEventArgs : public EventArgs
{
// bullet
Entity *sender;
// player
Entity *reciever;
// ... other collision related data
};
@AustinBrunkhorst
AustinBrunkhorst / MyFilterSystem.h
Created October 19, 2014 10:59
Filter System Example
class MyFilterSystem : public FilterSystem
{
public:
MyFilterSystem(World &world)
: FilterSystem(world, Filter().All<>().Exclude<>().One<>())
{
}
~MyFilterSystem(void)
@AustinBrunkhorst
AustinBrunkhorst / EntityFilter.h
Last active August 29, 2015 14:06
Entity Filter System with a hint of magic
#pragma once
#include "ComponentsConfig.h"
namespace Ursine
{
// forward declarations
class Entity;
class EntityFilter