- Board: dz-60 rev-3 (usb-c) (QMK compatible)
- Switches: Cherry browns
- Caps: DSA blanks
- Case: Kbd-fans
Even tho Unity has implemented a game-center api (Social api) it doesn't have a way to generate a verification signature, which you need to use game-center as a authentication method.
Luckily the objective-c
code required is pretty straight forward. (Apple documentation: generateIdentityVerificationSignature)
#import <Foundation/Foundation.h>
#import <GameKit/GameKit.h>
typedef void (*IdentityVerificationSignatureCallback)(const char * publicKeyUrl, const char * signature, int signatureLength, const char * salt, int saltLength, const uint64_t timestamp, const char * error);
.Net Core 3.0
(currently in preview) adds support for hardware intrinsics.
So now we can write simd instructions in c# 🎉
Intel has a nice website for browsing through the available instructions: Intel intrinsics guide
Everything from Avx2
down seems supported. (Given that your cpu supports it ofcourse)
For double checking what c# call maps to what instruction you can check the summary of the methods:
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