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# | Name | Type 1 | Type 2 | Total | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | Generation | Legendary | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Bulbasaur | Grass | Poison | 318 | 45 | 49 | 49 | 65 | 65 | 45 | 1 | False | |
2 | Ivysaur | Grass | Poison | 405 | 60 | 62 | 63 | 80 | 80 | 60 | 1 | False | |
3 | Venusaur | Grass | Poison | 525 | 80 | 82 | 83 | 100 | 100 | 80 | 1 | False | |
3 | VenusaurMega Venusaur | Grass | Poison | 625 | 80 | 100 | 123 | 122 | 120 | 80 | 1 | False | |
4 | Charmander | Fire | 309 | 39 | 52 | 43 | 60 | 50 | 65 | 1 | False | ||
5 | Charmeleon | Fire | 405 | 58 | 64 | 58 | 80 | 65 | 80 | 1 | False | ||
6 | Charizard | Fire | Flying | 534 | 78 | 84 | 78 | 109 | 85 | 100 | 1 | False | |
6 | CharizardMega Charizard X | Fire | Dragon | 634 | 78 | 130 | 111 | 130 | 85 | 100 | 1 | False | |
6 | CharizardMega Charizard Y | Fire | Flying | 634 | 78 | 104 | 78 | 159 | 115 | 100 | 1 | False |
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// Developed by Tom Kail at Inkle | |
// Released under the MIT Licence as held at https://opensource.org/licenses/MIT | |
// Must be placed within a folder named "Editor" | |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; |
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using System.Collections.Generic; | |
using System.IO; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using UnityEngine; | |
// This is only useful for spritesheets that need to be automatically sliced (Sprite Editor > Slice > Automatic) | |
public class AutoSpriteSlicer | |
{ | |
[MenuItem("Tools/Slice Spritesheets %&s")] |
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// Handle-based array. Used like this: | |
// | |
// Entity_Handle :: distinct Handle | |
// entities: Handle_Array(Entity, Entity_Handle) | |
// | |
// It expects the type used (in this case | |
// Entity) to contains a field called | |
// `handle`, of type `Entity_Handle`. | |
// | |
// You can then fetch entities using |