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Hyunsoo Kim BeautyfullCastle

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BeautyfullCastle / FontApplier.cs
Last active August 31, 2018 18:08
EditorWindow what can apply one font to all of components that uses font in the currently opened scene and assets.
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
public class FontApplier : EditorWindow
{
private static FontApplier assetReferenceFinder = null;
private Vector2 scrollPosition;
private List<Object> references = new List<Object>();