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| C:. | |
| | .gitignore | |
| | CMakeLists.txt (1) | |
| | LICENSE | |
| | README.md | |
| | | |
| +---build (2) | |
| +---cmake (3) | |
| | FindCatch.cmake | |
| | |
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| mkdir build //(1) We need a build directory | |
| cd build | |
| cmake .. //(2) Generating the the artifacts to build, if necesarry download Catch2 via -DDOWNLOAD_CATCH=1 parameter | |
| make //(3) Build the binaries on linux, for windows you might need different commands, e.g. msbuild gravity.sln for a visual studio based build | |
| ctest //(4) Running tests |
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| cmake_minimum_required(VERSION 3.1...3.13) | |
| if(${CMAKE_VERSION} VERSION_LESS 3.12) | |
| cmake_policy(VERSION ${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}) | |
| endif() | |
| project(gravity VERSION 0.1.0 | |
| DESCRIPTION "N-Body-Problem project of https://thoughts-on-cpp.com" | |
| LANGUAGES CXX) |
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| add_library(solver | |
| SHARED | |
| src/solver.cpp) | |
| target_include_directories(solver | |
| PUBLIC | |
| include) | |
| add_executable(solverTest | |
| test/test-main.cpp |
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| class MyClass { | |
| public: | |
| int * getArray() const { | |
| arr[0]++; | |
| return arr; | |
| } | |
| void setFirstVal(int val) { arr[0] = val; } | |
| private: | |
| int * arr = new int[10]; |
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| struct Complex { | |
| double real; | |
| double imaginary; | |
| }; |
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| template<class RandomIt, class Compare> | |
| constexpr void sort(RandomIt first, RandomIt last, Compare comp); //constexpr since C++ 20 |
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| std::vector<Complex> vec = { { 3, 1}, | |
| { 1, 9 }, | |
| { 8, 2 }, | |
| { 3, 14 }}; | |
| double Complex::*var; | |
| auto comparator = [&var](const Complex &a, const Complex &b) { return a.*var < b.*var; }; | |
| var = &Complex::real; //Sorting for real numbers | |
| std::sort(vec.begin(), vec.end(), comparator); |
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| TEST_CASE( "Explicit euler algorithm with two point mass", "[euler]" ) { | |
| Solver solver; | |
| ParticleBuilder particleBuilder; | |
| Particle particleA = particleBuilder | |
| .position() | |
| .mass() | |
| .build(); |
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| double Inverse(double value) { return -value; } | |
| Particle GenerateStandardParticle(double xPosition, double yPosition) | |
| { | |
| ParticleBuilder particleBuilder; | |
| return particleBuilder | |
| .position({xPosition, yPosition}) | |
| .mass(1e10) | |
| .build(); |
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