- ASI plugin loader
- Configuration interface
- Connection history
- Module loader
- Password database interface
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digraph "unity-namespaces" { | |
ratio = fill; | |
node [style=filled]; | |
"UnityEditor.iOS.Extensions.Xcode" -> "DeviceTypeRequirement" [color="azure4"]; | |
"UnityEditor.iOS.Extensions.Xcode" -> "MemoryRequirement" [color="azure4"]; | |
"UnityEditor.iOS.Extensions.Xcode" -> "GraphicsRequirement" [color="azure4"]; | |
"UnityEditor.iOS.Extensions.Xcode" -> "SizeClassRequirement" [color="azure4"]; | |
"UnityEditor.iOS.Extensions.Xcode" -> "ScaleRequirement" [color="azure4"]; | |
"UnityEditor.iOS.Extensions.Xcode" -> "DeviceRequirement" [color="azure4"]; | |
"UnityEditor.iOS.Extensions.Xcode" -> "AssetCatalog" [color="azure4"]; |
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maennlich(guenter). | |
maennlich(dieter). | |
maennlich(max). | |
maennlich(heinrich). | |
maennlich(peter). | |
weiblich(rosa). | |
weiblich(anna). | |
weiblich(lisa). | |
weiblich(silvia). | |
weiblich(laura). |
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background=$(echo -ne '\033[0m') | |
blue=$(echo -ne '\033[48;5;26m') | |
cyan=$(echo -ne '\033[48;5;45m') | |
skin=$(echo -ne '\033[48;5;222m') | |
black=$(echo -ne '\033[48;5;233m') | |
white=$(echo -ne '\033[48;5;231m') | |
function r() { | |
STRING=${@} | |
STRING=$(echo -e $STRING | sed 's/0/a/g; s/1/b/g; s/2/c/g; s/3/d/g; s/4/e/g; s/5/f/g') |
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using AngasalPI; | |
using Newtonsoft.Json; | |
using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.IO; | |
using System.Net; | |
using System.Reflection; | |
using System.Text; | |
using System.Threading; |
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FEET: | |
Number of banks: 7 | |
FEET bank 0: | |
Length: 90998 | |
Offset: 0 | |
Number of audio clips: 9 | |
FEET bank 0 audio 0: | |
Sample rate: 16000 | |
Sound buffer offset: 0 | |
Loop offset: 4294967295 |
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FEET: | |
Number of banks: 7 | |
FEET bank 0: | |
Number of audio clips: 9 | |
FEET bank 1: | |
Number of audio clips: 5 | |
FEET bank 2: | |
Number of audio clips: 5 | |
FEET bank 3: | |
Number of audio clips: 5 |
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AA: | |
Number of banks: 66 | |
ADVERTS: | |
Number of banks: 69 | |
: | |
Number of banks: 0 | |
AMBIENCE: | |
Number of banks: 40 | |
BEATS: | |
Number of banks: 10 |
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<?php | |
//error_reporting(E_ALL); | |
//ini_set('display_errors', 1); | |
const SFXFiles = | |
[ | |
// ['banks' => 7, 'name' => 'FEET'], | |
// ['banks' => 137, 'name' => 'GENRL'], | |
// ['banks' => 3, 'name' => 'PAIN_A'], | |
['banks' => 218, 'name' => 'SCRIPT'], |
The SQLite 3 API provides making prepared statements, managing backups, working with shared caches and providing mutexes to implement multi threading. The current implementation at some well known multiplayer mod misses a lot of useful features. So that is why I want propose additional natives for the database API.
-
SQLite:SQLite_Open(const path[], SQLiteOpenMode:openModeFlags)
:Open a SQLite database with support for file open mode flags and opening databases in a shared cache mode -
SQLite:SQLite_OpenLegacy(const path[])
: This function exists to be compatible withdb_open
-
SQLite_Close(SQLite:database)
: Closes a SQLite database (db_close
) -
SQLite_CloseAll
: Closes all SQLite databases -
SQLite_CreateStatement(SQLite:database, const sql[])
: Creates a prepared statement -
SQLiteStatement:SQLite_CreateStatementThreaded(SQLite:database, const sql[], const callback[])
: Creates a prepared statement in another thread - `SQLite_DestroyStatement(SQLiteStatement:statement
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