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using AngasalPI;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Reflection;
using System.Text;
using System.Threading;
background=$(echo -ne '\033[0m')
blue=$(echo -ne '\033[48;5;26m')
cyan=$(echo -ne '\033[48;5;45m')
skin=$(echo -ne '\033[48;5;222m')
black=$(echo -ne '\033[48;5;233m')
white=$(echo -ne '\033[48;5;231m')
function r() {
STRING=${@}
STRING=$(echo -e $STRING | sed 's/0/a/g; s/1/b/g; s/2/c/g; s/3/d/g; s/4/e/g; s/5/f/g')
maennlich(guenter).
maennlich(dieter).
maennlich(max).
maennlich(heinrich).
maennlich(peter).
weiblich(rosa).
weiblich(anna).
weiblich(lisa).
weiblich(silvia).
weiblich(laura).
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BigETI / unity-namespaces.dot
Last active September 19, 2017 06:13
Unity namespaces
digraph "unity-namespaces" {
ratio = fill;
node [style=filled];
"UnityEditor.iOS.Extensions.Xcode" -> "DeviceTypeRequirement" [color="azure4"];
"UnityEditor.iOS.Extensions.Xcode" -> "MemoryRequirement" [color="azure4"];
"UnityEditor.iOS.Extensions.Xcode" -> "GraphicsRequirement" [color="azure4"];
"UnityEditor.iOS.Extensions.Xcode" -> "SizeClassRequirement" [color="azure4"];
"UnityEditor.iOS.Extensions.Xcode" -> "ScaleRequirement" [color="azure4"];
"UnityEditor.iOS.Extensions.Xcode" -> "DeviceRequirement" [color="azure4"];
"UnityEditor.iOS.Extensions.Xcode" -> "AssetCatalog" [color="azure4"];