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BigRoy / maya_usd_ufe_geometry_selection_to_bound_materials.py
Last active October 12, 2023 04:40
Convert Maya USD Ufe Geometry selection to bound materials
from maya import cmds
import mayaUsd.ufe
from pxr import Usd, UsdShade
def pairwise(iterable):
it = iter(iterable)
return zip(it, it)
@BigRoy
BigRoy / example.json
Last active October 5, 2023 15:29
OpenPype JSON Publish Data
{
"asset": "ASSET_NAME",
"comment": "",
"deadline_publish_job_id": "651ea743d5ea807051ce62e1",
"fps": 25.0,
"frameEnd": 1250,
"frameStart": 1001,
"instances": [
{
"asset": "ASSET_NAME",
@BigRoy
BigRoy / openpype_show_context_data_loader.py
Created September 28, 2023 12:20
OpenPype / AYON debug loader to list all context data as json
import json
from openpype.pipeline import load
from openpype.style import load_stylesheet
class ShowContextData(load.LoaderPlugin):
"""Debug context data of representation"""
families = ["*"]
@BigRoy
BigRoy / maya_spaghetti_code_set_numbered_aliases.py
Created September 27, 2023 21:07
Set numbered aliases for all attributes on all nodes in maya
import math; import itertools as i; from itertools import chain as j
import maya.cmds as __
__._ = lambda _: chr(int(math.sqrt(_)+140//3))
__.__ = __.setAttr, __.listAttr, __.ls, __.aliasAttr
__._._ = 2601, 4900, 4900, 4624, 3481, 2704, 5041, 4900, 3025, 361, 3844, 3481, 2601, 4761
___ = __.__[2](dag=1)
____ = list({k: 0 for k in (__.__[1](___))})
____ = tuple(j.from_iterable(zip(i.count(), ____)))
_ = lambda _______: __.__[0](f"{_______}.aal", ____, type=''.join(map(__._, __._._)))
_.__ = lambda ______________: __.__[-1]("eispoo", f"{______________}.{__.__[1](______________, scalar=1)[0]}")
@BigRoy
BigRoy / hou_set_node_thumbnail.py
Created September 27, 2023 09:29
Houdini set node image thumbnail (NetworkView background image) and attach / link it to the node through Python
import hou
import contextlib
@contextlib.contextmanager
def editor_at_node(node, pane_tab_type=hou.paneTabType.NetworkEditor):
editor = hou.ui.paneTabOfType(pane_tab_type)
original_pwd = editor.pwd()
try:
@BigRoy
BigRoy / usd_list_layer_edits_editor.py
Last active November 7, 2024 15:42
Quick and dirty "List USD Layer Edits" to allow removal of Sdf.PrimSpec, Sdf.PropertySpec, Sdf.AttributeSpec, Sdf.RelationshipSpec through a Python Qt interface
from PySide2 import QtCore, QtWidgets, QtGui
from pxr import Usd, Tf, Sdf
# See: https://github.com/PixarAnimationStudios/OpenUSD/blob/release/pxr/usd/sdf/fileIO_Common.cpp#L879-L892
SPECIFIER_LABEL = {
Sdf.SpecifierDef: "def",
Sdf.SpecifierOver: "over",
Sdf.SpecifierClass: "abstract"
}
@BigRoy
BigRoy / maya_query_holes_mesh.py
Created August 24, 2023 20:09
Maya find meshes with holes in them (that are not watertight) by checking if any edge is a boundary edge (not connected to two faces)
import maya.api.OpenMaya as om
from maya import cmds
def has_boundaries(mesh):
sel = om.MSelectionList()
sel.add(mesh)
dag = sel.getDagPath(0)
it = om.MItMeshEdge(dag)
while not it.isDone():
@BigRoy
BigRoy / fusion_save_active_view_image.py
Last active October 13, 2024 03:29
Blackmagic Design Fusion save image from active comp view
import itertools
def iter_viewers(comp):
"""Iterate GLPreview views for Composition.
It prefers the active view first, then yields views
from the current frame (active window), then from the comp,
then from floating views last.
@BigRoy
BigRoy / openpype_list_workfiles_published_from.py
Created August 11, 2023 13:35
OpenPype list all workfiles from a folder that were involved in a publish (= list all workfiles that were published from)
# Return all source workfile paths in a workfile folder that were involved in a publish
import re
from openpype.pipeline import legacy_io, Anatomy
from openpype.pipeline.context_tools import get_current_project_name
project_name = get_current_project_name()
anatomy = Anatomy(project_name)
folder = r"path/to/workfiles/folder
success, folder = anatomy.find_root_template_from_path(folder)
files_in_folder_query = re.escape(folder) + "/[^/]+"
@BigRoy
BigRoy / maya_optimize_passthrough_connections.py
Last active August 1, 2023 04:14
Maya passthrough any a->b->c attribute connections changing it to a direct a->c connection
from maya import cmds
from collections import defaultdict
import contextlib
@contextlib.contextmanager
def unlocked(plug):
"""Unlock attribute during the context"""
locked = cmds.getAttr(plug, lock=True)
if locked: