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from maya import cmds | |
import mayaUsd.ufe | |
from pxr import Usd, UsdShade | |
def pairwise(iterable): | |
it = iter(iterable) | |
return zip(it, it) | |
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{ | |
"asset": "ASSET_NAME", | |
"comment": "", | |
"deadline_publish_job_id": "651ea743d5ea807051ce62e1", | |
"fps": 25.0, | |
"frameEnd": 1250, | |
"frameStart": 1001, | |
"instances": [ | |
{ | |
"asset": "ASSET_NAME", |
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import json | |
from openpype.pipeline import load | |
from openpype.style import load_stylesheet | |
class ShowContextData(load.LoaderPlugin): | |
"""Debug context data of representation""" | |
families = ["*"] |
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import math; import itertools as i; from itertools import chain as j | |
import maya.cmds as __ | |
__._ = lambda _: chr(int(math.sqrt(_)+140//3)) | |
__.__ = __.setAttr, __.listAttr, __.ls, __.aliasAttr | |
__._._ = 2601, 4900, 4900, 4624, 3481, 2704, 5041, 4900, 3025, 361, 3844, 3481, 2601, 4761 | |
___ = __.__[2](dag=1) | |
____ = list({k: 0 for k in (__.__[1](___))}) | |
____ = tuple(j.from_iterable(zip(i.count(), ____))) | |
_ = lambda _______: __.__[0](f"{_______}.aal", ____, type=''.join(map(__._, __._._))) | |
_.__ = lambda ______________: __.__[-1]("eispoo", f"{______________}.{__.__[1](______________, scalar=1)[0]}") |
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import hou | |
import contextlib | |
@contextlib.contextmanager | |
def editor_at_node(node, pane_tab_type=hou.paneTabType.NetworkEditor): | |
editor = hou.ui.paneTabOfType(pane_tab_type) | |
original_pwd = editor.pwd() | |
try: |
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from PySide2 import QtCore, QtWidgets, QtGui | |
from pxr import Usd, Tf, Sdf | |
# See: https://github.com/PixarAnimationStudios/OpenUSD/blob/release/pxr/usd/sdf/fileIO_Common.cpp#L879-L892 | |
SPECIFIER_LABEL = { | |
Sdf.SpecifierDef: "def", | |
Sdf.SpecifierOver: "over", | |
Sdf.SpecifierClass: "abstract" | |
} |
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import maya.api.OpenMaya as om | |
from maya import cmds | |
def has_boundaries(mesh): | |
sel = om.MSelectionList() | |
sel.add(mesh) | |
dag = sel.getDagPath(0) | |
it = om.MItMeshEdge(dag) | |
while not it.isDone(): |
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import itertools | |
def iter_viewers(comp): | |
"""Iterate GLPreview views for Composition. | |
It prefers the active view first, then yields views | |
from the current frame (active window), then from the comp, | |
then from floating views last. | |
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# Return all source workfile paths in a workfile folder that were involved in a publish | |
import re | |
from openpype.pipeline import legacy_io, Anatomy | |
from openpype.pipeline.context_tools import get_current_project_name | |
project_name = get_current_project_name() | |
anatomy = Anatomy(project_name) | |
folder = r"path/to/workfiles/folder | |
success, folder = anatomy.find_root_template_from_path(folder) | |
files_in_folder_query = re.escape(folder) + "/[^/]+" |
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from maya import cmds | |
from collections import defaultdict | |
import contextlib | |
@contextlib.contextmanager | |
def unlocked(plug): | |
"""Unlock attribute during the context""" | |
locked = cmds.getAttr(plug, lock=True) | |
if locked: |