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1> main.cpp | |
1>c:\program files (x86)\microsoft visual studio 12.0\vc\include\xmemory0(572): error C2280: 'std::unique_ptr<vfsStream,std::default_delete<_Ty>>::unique_ptr(const std::unique_ptr<_Ty,std::default_delete<_Ty>> &)' : attempting to reference a deleted function | |
1> with | |
1> [ | |
1> _Ty=vfsStream | |
1> ] | |
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\memory(1486) : see declaration of 'std::unique_ptr<vfsStream,std::default_delete<_Ty>>::unique_ptr' | |
1> with | |
1> [ | |
1> _Ty=vfsStream |
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In file included from /home/bigpet/DEV/rpcs3/rpcs3/Emu/Cell/SPUThread.cpp:6:0: | |
/home/bigpet/DEV/rpcs3/rpcs3/Emu/Cell/SPURecompiler.h: In constructor ‘g_imm_table_struct::g_imm_table_struct()’: | |
/home/bigpet/DEV/rpcs3/rpcs3/Emu/Cell/SPURecompiler.h:44:45: error: request for member ‘m128i_u32’ in ‘((g_imm_table_struct*)this)->g_imm_table_struct::fsm_table[i]’, which is of non-class type ‘__m128i {aka __vector(2) long long int}’ | |
for (u32 j = 0; j < 4; j++) fsm_table[i].m128i_u32[j] = (i & (1 << j)) ? ~0 : 0; | |
^ | |
/home/bigpet/DEV/rpcs3/rpcs3/Emu/Cell/SPURecompiler.h:48:46: error: request for member ‘m128i_u16’ in ‘((g_imm_table_struct*)this)->g_imm_table_struct::fsmh_table[i]’, which is of non-class type ‘__m128i {aka __vector(2) long long int}’ | |
for (u32 j = 0; j < 8; j++) fsmh_table[i].m128i_u16[j] = (i & (1 << j)) ? ~0 : 0; | |
^ | |
/home/bigpet/DEV/rpcs3/rpcs3/Emu/Cell/SPURecompiler.h:52:47: error: request for member ‘m128 |
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1 2 5 6 18 19 | |
3 4 7 8 20 21 | |
9 10 13 14 | |
11 12 15 16 |
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int64_t InterlockedOr64(int64_t *dest,int64_t val) | |
{ | |
int64_t olderval; | |
int64_t oldval = *dest; | |
do | |
{ | |
olderval = oldval; | |
oldval = InterlockedCompareExchange64(dest,olderval | val, olderval); | |
}while(olderval!=oldval); | |
return oldval; |
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import requests | |
import sys | |
import json | |
import re | |
import os | |
import string | |
import argparse | |
BASE_URL = 'http://api.justin.tv' | |
LOGFILE_NAME = 'log.csv' |
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ActionRPG: | |
Castlevania - Dawn of Sorrow | |
Castlevania - Portrait of Ruin | |
The Legend of Zelda - Phantom Hourglass | |
Final Fantasy Crystal Chronicles - Ring of Fates | |
The Chronicles of Narnia - Prince Caspian | |
Castlevania - Order of Ecclesia | |
Rune Factory - A Fantasy Harvest Moon | |
Final Fantasy Crystal Chronicles - Echoes of Time |
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10:00 PM <Bigpet> Alright, I'm trying to understand what's left to merge the adhoc branch | |
10:01 PM <Bigpet> so there's callbacks that the game registers | |
10:01 PM <Bigpet> and these callbacks need to get executed by a seperate thread | |
10:01 PM <NeoJolt> Does PPSSPP 0.9.9.1 have support for Direct3D in 3D games? | |
10:01 PM <Bigpet> but the way that it currently creates the threads should only be used internally, do I get that right? | |
10:02 PM <NeoJolt> Or is it only OpenGl still? | |
10:02 PM <Bigpet> NeoJolt: officially only OpenGL, as long as there's no setting in the gui, consider the option to be for test purposes only | |
10:04 PM ⇐ frb and ultama121_ quit ↔ ultama121 nipped out | |
10:30 PM <Bigpet> [Unknown]: it seems like the only reason that __KernelSwitchToThread is not used is that it throws error log messages when it fails | |
10:30 PM <Bigpet> maybe those can be mad debug or info messages |
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#include <iostream> | |
#include <string> | |
#include <sstream> | |
#include <vector> | |
#include <array> | |
#include <algorithm> | |
#ifndef OPENGL_INCLUDES_ | |
#define OPENGL_INCLUDES_ |
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// Include GLEW | |
#include "opencv2/opencv.hpp" | |
#include <GL/glew.h> | |
// Include GLFW | |
#include <glfw3.h> | |
GLFWwindow* window; | |
// Include GLM | |
#include "glm/glm.hpp" |
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Event Description CPU Time (ns) GPU Time (ns) API Error Message | |
0 (Start of Capture) 0x00010001 0 0 | |
1 void glDepthMask(GLboolean flag = GL_TRUE) 0x00010001 12 0 | |
2 void glEnable(GLenum cap = GL_BLEND) 0x00010001 11 0 | |
3 void glBlendEquationSeparate(GLenum modeRGB = GL_FUNC_ADD, GLenum modeAlpha = GL_FUNC_ADD) 0x00010001 12 0 | |
4 void glBlendFuncSeparate(GLenum sfactorRGB = GL_SRC_ALPHA, GLenum dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, GLenum sfactorAlpha = GL_MAP_READ_BIT, GLenum dfactorAlpha = GL_ZERO) 0x00010001 4 0 | |
5 void glBlendColor(GLclampf red = 1.000000, GLclampf green = 1.000000, GLclampf blue = 1.000000, GLclampf alpha = 1.000000) 0x00010001 4 0 | |
6 void glDisable(GLenum cap = GL_SCISSOR_TEST) 0x00010001 10 0 | |
7 void glScissor(GLint x = 953, GLint y = 10, GLsizei width = 290, GLsizei height = 698) 0x00010001 5 0 | |
8 void glDisable(GLenum cap = GL_CULL_FACE) 0x00010001 3 0 |