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using UnityEngine; | |
using System.Collections.Generic; | |
public class FishStatsTemplate : MonoBehaviour | |
{ | |
public GameObject Parent; // Set this to the fish's parent prefab. EG, fast dolphin has a reference to dolphin. | |
public GameObject Zone; // Set by the spawner script to the zone that spawned it. | |
// Feel free to add new stats or change them or whatever. | |
public float Speed = 1.0f; |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
namespace IN8 | |
{ | |
public class Emulator | |
{ | |
//Setup memory and registers |
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Specification of the IN8 (inate) 8-bit CPU | |
Registers | |
{ Named registers implemented by the IN8 CPU. | |
A, B - Accumulator | |
C, D, E - Scratch | |
H, L - Scratch, and memory access | |
IP - Special 16-bit instruction pointer | |
SP - Special 16-bit stack pointer |
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float4x4 World; | |
float4x4 View; | |
float4x4 Projection; | |
float4x4 WorldInverseTranspose; | |
float3 DiffuseLightDirection = float3(0.3, -0.4, -0.5); | |
float4 DiffuseColor = float4(1, 1, 1, 1); | |
float DiffuseIntensity = 1.0; | |
float3 FillLightDirection = float3(-0.6,0.5,0.2); |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Reflection.Emit; | |
using System.Reflection; | |
namespace StreamProject | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.CodeDom.Compiler; | |
using System.Reflection; | |
namespace Gem | |
{ |
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<#@ template debug="false" hostspecific="false" language="C#" #> | |
<#@ assembly name="System.Core" #> | |
<#@ import namespace="System.Linq" #> | |
<#@ import namespace="System.Text" #> | |
<#@ import namespace="System.Collections.Generic" #> | |
<#@ output extension=".cs" #> | |
<#@ include file="RuleGen.t4" #> | |
//This is generated code. Do not modify this file; modify the template that produces it. | |
using System; |
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class Whatever | |
{ | |
private class StaticBool { public bool Value = false; } | |
public RuleBuilder<T0, T1, TR> FirstTimeOnly() | |
{ | |
var fakeStatic = new StaticBool(); | |
return this.When((P0, P1) => | |
{ |
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··································································································· | |
·PORT IVY SURFACE MAP·············································································· | |
··································································································· | |
··································································································· | |
······································································A·allyway···················· | |
······································································B·beach······················ | |
··············B-B-T-B-B-B·············································C·lighthouse················· | |
·············/···/·······\············································D·docks······················ | |
············B·Z-E-Q-R·····B-B·········································E·Main St···················· | |
·············\··|············\········································F·bank······················· |
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Include "world-model.txt" | |
Include "map.txt" | |
Include "links.txt" | |
Include "standard-output.txt" | |
Include "system.txt" | |
Include "standard-actions.txt" | |
Global main-window-width:number; | |
Global radio-acquired:boolean = false; | |
Global inventory-created:boolean = false; |
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