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// Plane folding | |
// Copyright by tsulej 2014 | |
// click mouse to change drawing | |
OpenSimplexNoise noise; | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} |
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |
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// Plane folding | |
// Copyright by tsulej 2014, edited by Etienne Jacob | |
// click mouse to change drawing | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { |
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// Plane folding | |
// Copyright by tsulej 2014, edited by Etienne Jacob (necessary-disorder.tumblr.com) | |
// click mouse to change drawing | |
float step ; | |
Folds f; | |
int[] folds = new int[8]; | |
void setup() { | |
size(500, 500); |
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// Plane folding | |
// Copyright by tsulej 2014, edited by Etienne Jacob (necessary-disorder.tumblr.com) | |
// click mouse to change drawing | |
float step ; | |
Folds f; | |
int[] folds = new int[8]; | |
void setup() { | |
size(500, 500); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Plane folding | |
// Copyright by tsulej 2014, edited by Etienne Jacob (necessary-disorder.tumblr.com) | |
// click mouse to change drawing | |
float step ; | |
Folds f; | |
int[] folds = new int[8]; | |
void setup() { | |
size(500, 500); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |