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@radiatoryang
radiatoryang / BuildWebGLDual.cs
Created December 11, 2022 00:58
Fixed version of Unity WebGL dual build editor script example (https://docs.unity3d.com/2022.2/Documentation/Manual/webgl-texture-compression.html) which lets you make WebGL builds with both DXT and ASTC compressed textures... Don't forget to update your WebGL template HTML too.
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using System.IO;
public class BuildWebGLDual
{
[MenuItem("Build/WebGL Dual Build")]
public static void BuildGame()
{
@dmlap
dmlap / tiny-video.html
Created May 24, 2013 13:44
A ~1kB MP4 embedded into a video tag as a data URI.
<!doctype html>
<html>
<head>
<title>A Very Tiny MP4</title>
</head>
<body>
<video src="data:video/mp4;base64,AAAAIGZ0eXBpc29tAAACAGlzb21pc28yYXZjMW1wNDEAAAAIZnJlZQAAAr9tZGF0AAACoAYF//+c3EXpvebZSLeWLNgg2SPu73gyNjQgLSBjb3JlIDEyNSAtIEguMjY0L01QRUctNCBBVkMgY29kZWMgLSBDb3B5bGVmdCAyMDAzLTIwMTIgLSBodHRwOi8vd3d3LnZpZGVvbGFuLm9yZy94MjY0Lmh0bWwgLSBvcHRpb25zOiBjYWJhYz0xIHJlZj0zIGRlYmxvY2s9MTowOjAgYW5hbHlzZT0weDM6MHgxMTMgbWU9aGV4IHN1Ym1lPTcgcHN5PTEgcHN5X3JkPTEuMDA6MC4wMCBtaXhlZF9yZWY9MSBtZV9yYW5nZT0xNiBjaHJvbWFfbWU9MSB0cmVsbGlzPTEgOHg4ZGN0PTEgY3FtPTAgZGVhZHpvbmU9MjEsMTEgZmFzdF9wc2tpcD0xIGNocm9tYV9xcF9vZmZzZXQ9LTIgdGhyZWFkcz02IGxvb2thaGVhZF90aHJlYWRzPTEgc2xpY2VkX3RocmVhZHM9MCBucj0wIGRlY2ltYXRlPTEgaW50ZXJsYWNlZD0wIGJsdXJheV9jb21wYXQ9MCBjb25zdHJhaW5lZF9pbnRyYT0wIGJmcmFtZXM9MyBiX3B5cmFtaWQ9MiBiX2FkYXB0PTEgYl9iaWFzPTAgZGlyZWN0PTEgd2VpZ2h0Yj0xIG9wZW5fZ29wPTAgd2VpZ2h0cD0yIGtleWludD0yNTAga2V5aW50X21pbj0yNCBzY2VuZWN1dD00MCBpbnRyYV9yZWZyZXNoPTAgcmNfbG9va2FoZWFkPTQwIHJjPWNyZiBtYnRyZWU9MSBjcmY9MjMuMCBxY29tcD0wLjYwIHFwbWluPTAgcXBtYX
@digitaljhelms
digitaljhelms / gist:4287848
Last active November 16, 2024 01:10
Git/GitHub branching standards & conventions

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