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| import { safeLoad } from 'js-yaml'; | |
| import { readFileSync } from 'fs'; | |
| import { getOutputValues, EnvironmentProps } from './infrastructure/environments'; | |
| import { LoadBalancerServiceProps, Route53Stack } from './infrastructure/route53'; | |
| import { App } from '@aws-cdk/core'; | |
| type FargateConfig = { | |
| environments: EnvironmentProps[]; | |
| } |
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| stage('QA Deployment') { | |
| environment { | |
| AWS_ACCESS_KEY_ID = credentials('Dev_Access') | |
| AWS_SECRET_ACCESS_KEY = credentials('Dev_Secret') | |
| } | |
| when { | |
| beforeAgent true | |
| branch 'develop' | |
| } | |
| options { |
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| open FSharp.Data | |
| type Pizza = JsonProvider<"pizzas.json"> | |
| type ToppingFrequencyPair = { Toppings: string[]; Frequency: int } | |
| let getToppingFrequencyPair grouping = | |
| { Toppings = fst grouping; Frequency = snd grouping |> Array.length } | |
| [<EntryPoint>] |
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| <?xml version="1.0" encoding="utf-8" ?> | |
| <root> | |
| <players> | |
| <player name="Pam" > | |
| <tile terrain="B" cost="1" /> | |
| <tile terrain="Z" cost="2" /> | |
| <tile terrain="N" cost="2" /> | |
| <tile terrain="M" cost="2" /> | |
| <tile terrain="P" cost="5" /> | |
| </player> |
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| // this is only a marker for resolving the TransactionalQueryManager | |
| public interface ITransactionRepository | |
| { | |
| } | |
| public class ProductRepository : IProductRepository, ITransactionRepository | |
| { | |
| } |
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| public static void CopyTo(Stream src, Stream dest) | |
| { | |
| byte[] bytes = new byte[4096]; | |
| int cnt; | |
| while ((cnt = src.Read(bytes, 0, bytes.Length)) != 0) | |
| { | |
| dest.Write(bytes, 0, cnt); | |
| } | |
| } |
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| CREATE OR REPLACE FUNCTION nfl_ffps(_season_year int, _season_type season_phase) | |
| RETURNS table("name" varchar, "position" text, ffps double precision) AS $$ | |
| BEGIN | |
| RETURN QUERY | |
| -- points come from my yahoo fantasy league, but can be applied arbitrarily for other leagues | |
| WITH kicker_ffps AS ( | |
| SELECT | |
| play_player.player_id as player_id, | |
| play_player.kicking_xpmade as kicking_xpmade, | |
| ( |
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| /// <summary> | |
| /// This class caches data involved in rating. It uses a Guid as a key | |
| /// to the cached Rate Data. Most methods involve manipulating the cached Rate Data, | |
| /// not the cache itself. This is useful in Rate Modules that need to reference | |
| /// data from previous rates by the same user (i.e. Multiple Programs with Single Request). | |
| /// </summary> | |
| public class RateCache | |
| { | |
| #region Public Properties | |
| /// <summary> |
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| /// <summary> | |
| /// Enumerates "all" public properties in an object graph. All is used loosely as this | |
| /// may miss some older public property types that aren't enumerable (.Net v1 maybe). | |
| /// CAUTION: Do not use on object graphs with cycles, as it will cause infinite reucrsion. | |
| /// Additionally, this can be a VERY expensive call if used on a large object graph. | |
| /// Ensure your use case can sustain the time-cost implications. | |
| /// </summary> | |
| /// <param name="obj">Object to traverse</param> | |
| /// <returns>Enumerable set of properties</returns> | |
| private static IEnumerable<Tuple<object, PropertyInfo>> GetWiredProperties(object obj) |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Xml; | |
| using System.Xml.XPath; | |
| using System.Text.RegularExpressions; | |
| using System.IO; | |
| namespace XmlDiffLib |
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