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@Jellybit
Jellybit / CameraControl.cs
Last active September 4, 2023 04:23
Super Metroid style camera for Unity3D.
using UnityEngine;
using System.Collections;
// This is basically how the Super Metroid camera worked. Whichever direction you moved, the camera would
// move in the same direction a multiple of the player's speed. Once the center of the camera moved a
// certain distance from the player, the camera would lock on the player and move the same speed. Change
// movement direction, and the camera would once again move more quickly to catch up and place itself
// ahead of the player's movement.
// Super Metroid also had area limits and locked certain axes based on where you were. For instance, if

Dark Souls II and Scholar of the First Sin Cheat Engine Guide

Updates

04/05/2020

  • Added HP Min Offset
  • Added “Replenishment [Phantom Color]” from previous tables versions (not made by me)
  • Mapped some offsets for easier reading
  • Added offset +74 (Parry Multiplier) under [Equipped Weapon]
  • Added WeaponTypeParam Helper
/// <summary>
/// Object that performs interpolation, works in tandem with Interpolator component
/// </summary>
public class TransformInterpolator
{
/// <summary>
/// target transform
/// </summary>
Transform transform;
/// <summary>
@LotteMakesStuff
LotteMakesStuff / CustomInspectorCreator.cs
Last active September 15, 2024 01:22
Editor extension that adds a tool to automagically generate boilerplate custom inspector code~ YES! Just drop it into a folder called 'Editor' and it adds a 'custom inspector' option into the Project window!
using UnityEngine;
using UnityEditor;
using System.IO;
public static class CustomInspectorCreator
{
[MenuItem("Assets/Create/Custom Inspector", priority = 81)]
static void CreateInsptorEditorClass()
{
foreach (var script in Selection.objects)